#ifndef VEHICLE_SPIDERBOT #define VEHICLE_SPIDERBOT #include "spiderbot_weapons.qh" CLASS(Spiderbot, Vehicle) /* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE); /* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10'); /* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125'); /* view offset*/ ATTRIB(Spiderbot, view_ofs, vector, '0 0 70'); /* view dist */ ATTRIB(Spiderbot, height, float, 170); /* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm"); /* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm"); /* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm"); /* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm"); /* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head"); /* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud"); /* tags */ ATTRIB(Spiderbot, tag_view, string, ""); /* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot"); /* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot")); /* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider"); ENDCLASS(Spiderbot) REGISTER_VEHICLE(SPIDERBOT, NEW(Spiderbot)); #endif #ifdef IMPLEMENTATION const int SBRM_FIRST = 1; const int SBRM_VOLLY = 1; const int SBRM_GUIDE = 2; const int SBRM_ARTILLERY = 3; const int SBRM_LAST = 3; #ifdef SVQC bool autocvar_g_vehicle_spiderbot = true; float autocvar_g_vehicle_spiderbot_respawntime = 45; float autocvar_g_vehicle_spiderbot_speed_stop = 50; float autocvar_g_vehicle_spiderbot_speed_strafe = 400; float autocvar_g_vehicle_spiderbot_speed_walk = 500; float autocvar_g_vehicle_spiderbot_speed_run = 700; float autocvar_g_vehicle_spiderbot_turnspeed = 90; float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300; float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15; float autocvar_g_vehicle_spiderbot_springlength = 150; float autocvar_g_vehicle_spiderbot_springup = 20; float autocvar_g_vehicle_spiderbot_springblend = 0.1; float autocvar_g_vehicle_spiderbot_tiltlimit = 90; float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20; float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30; float autocvar_g_vehicle_spiderbot_head_turnlimit = 90; float autocvar_g_vehicle_spiderbot_head_turnspeed = 110; int autocvar_g_vehicle_spiderbot_health = 800; float autocvar_g_vehicle_spiderbot_health_regen = 10; float autocvar_g_vehicle_spiderbot_health_regen_pause = 5; int autocvar_g_vehicle_spiderbot_shield = 200; float autocvar_g_vehicle_spiderbot_shield_regen = 25; float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35; // 'minspeed_for_pain speedchange_to_pain_factor max_damage' vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0'; .float jump_delay; bool spiderbot_frame(entity this) { entity vehic = this.vehicle; return = true; if(intermission_running) { vehic.velocity = '0 0 0'; vehic.avelocity = '0 0 0'; return; } vehicles_frame(vehic, this); PHYS_INPUT_BUTTON_ZOOM(this) = false; PHYS_INPUT_BUTTON_CROUCH(this) = false; PS(this).m_switchweapon = WEP_Null; this.vehicle_weapon2mode = vehic.vehicle_weapon2mode; #if 1 // 0 to enable per-gun impact aux crosshairs // Avarage gun impact point's -> aux cross vector ad = gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint01")); vector vf = v_forward; ad += gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint02")); vf += v_forward; ad = ad * 0.5; v_forward = vf * 0.5; traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0); #else vector ad = gettaginfo(vehic.gun1, gettagindex(vehic.gun1, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0); vector vf = ad; ad = gettaginfo(vehic.gun2, gettagindex(vehic.gun2, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 1); ad = 0.5 * (ad + vf); #endif crosshair_trace(this); ad = vectoangles(normalize(trace_endpos - ad)); ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(vehic.angles), AnglesTransform_FromAngles(ad))) - vehic.tur_head.angles; ad = AnglesTransform_Normalize(ad, true); //UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2); // Rotate head float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; ad_y = bound(-ftmp, ad_y, ftmp); vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head ad_x = bound(ftmp * -1, ad_x, ftmp); vehic.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, vehic.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); //fixedmakevectors(vehic.angles); makevectors(vehic.angles + '-2 0 0' * vehic.angles_x); WITH(entity, self, vehic, movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit)); if(IS_ONGROUND(vehic)) vehic.jump_delay = time; // reset now so movement can begin //if(IS_ONGROUND(vehic)) { if(IS_ONGROUND(vehic)) if(vehic.frame == 4 && vehic.tur_head.wait != 0) { sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM); vehic.frame = 5; } if (!PHYS_INPUT_BUTTON_JUMP(this)) PHYS_INPUT_BUTTON_JUMP(vehic) = false; if((IS_ONGROUND(vehic)) && PHYS_INPUT_BUTTON_JUMP(this) && !PHYS_INPUT_BUTTON_JUMP(vehic) && vehic.tur_head.wait < time) { sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n"); vehic.delay = 0; vehic.tur_head.wait = time + 2; vehic.jump_delay = time + 2; PHYS_INPUT_BUTTON_JUMP(vehic) = true; // set spider's jump //PHYS_INPUT_BUTTON_JUMP(this) = false; vector movefix = '0 0 0'; if(this.movement_x > 0) movefix_x = 1; if(this.movement_x < 0) movefix_x = -1; if(this.movement_y > 0) movefix_y = 1; if(this.movement_y < 0) movefix_y = -1; vector rt = movefix_y * v_right; vector sd = movefix_x * v_forward; if(movefix_y == 0 && movefix_x == 0) sd = v_forward; // always do forward UNSET_ONGROUND(vehic); vehic.velocity = sd * 700 + rt * 600 + v_up * 600; vehic.frame = 4; } else if(time >= vehic.jump_delay) { if(!this.movement) { if(IS_ONGROUND(vehic)) { if(vehic.sound_nexttime < time || vehic.delay != 3) { vehic.delay = 3; vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n"); sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM); } movelib_brake_simple(vehic, autocvar_g_vehicle_spiderbot_speed_stop); vehic.frame = 5; } } else { // Turn Body if(this.movement_x == 0 && this.movement_y != 0) ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime; else ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp); vehic.angles_y = anglemods(vehic.angles_y + ftmp); vehic.tur_head.angles_y -= ftmp; if(this.movement_x != 0) { if(this.movement_x > 0) { this.movement_x = 1; if(IS_ONGROUND(vehic)) vehic.frame = 0; } else if(this.movement_x < 0) { this.movement_x = -1; if(IS_ONGROUND(vehic)) vehic.frame = 1; } this.movement_y = 0; float oldvelz = vehic.velocity_z; movelib_move_simple(vehic, normalize(v_forward * this.movement_x),((PHYS_INPUT_BUTTON_JUMP(this)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia); vehic.velocity_z = oldvelz; float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1); if(vehic.velocity_z <= 20) // not while jumping vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity; if(IS_ONGROUND(vehic)) if(vehic.sound_nexttime < time || vehic.delay != 1) { vehic.delay = 1; vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n"); } } else if(this.movement_y != 0) { if(this.movement_y < 0) { this.movement_y = -1; if(IS_ONGROUND(vehic)) vehic.frame = 2; } else if(this.movement_y > 0) { this.movement_y = 1; if(IS_ONGROUND(vehic)) vehic.frame = 3; } float oldvelz = vehic.velocity_z; movelib_move_simple(vehic, normalize(v_right * this.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); vehic.velocity_z = oldvelz; float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1); if(vehic.velocity_z <= 20) // not while jumping vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity; if(IS_ONGROUND(vehic)) if(vehic.sound_nexttime < time || vehic.delay != 2) { vehic.delay = 2; vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n"); } } } } } vehic.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit); vehic.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit); if(!forbidWeaponUse(this)) if(PHYS_INPUT_BUTTON_ATCK(this)) { vehic.cnt = time; if(vehic.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && vehic.tur_head.attack_finished_single[0] <= time) { entity gun; vector v; vehic.misc_bulletcounter += 1; gun = (vehic.misc_bulletcounter % 2) ? vehic.gun1 : vehic.gun2; v = gettaginfo(gun, gettagindex(gun, "barrels")); v_forward = normalize(v_forward); v += v_forward * 50; WITH(entity, self, this, fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0)); sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM); //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1); vehic.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; vehic.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire; this.vehicle_ammo1 = (vehic.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; vehic.gun1.angles_z += 45; vehic.gun2.angles_z -= 45; if(vehic.gun1.angles_z >= 360) { vehic.gun1.angles_z = 0; vehic.gun2.angles_z = 0; } } } else vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause, autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false); WITH(entity, self, vehic, spiderbot_rocket_do()); if(vehic.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true); if(vehic.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false); PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; //this.vehicle_ammo2 = vehic.tur_head.frame; this.vehicle_ammo2 = (9 - vehic.tur_head.frame) / 8 * 100; // Percentage, like ammo1 if(vehic.gun2.cnt <= time) this.vehicle_reload2 = 100; else this.vehicle_reload2 = 100 - ((vehic.gun2.cnt - time) / vehic.attack_finished_single[0]) * 100; setorigin(this, vehic.origin + '0 0 1' * vehic.maxs_z); this.velocity = vehic.velocity; VEHICLE_UPDATE_PLAYER(this, vehic, health, spiderbot); if(vehic.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(this, vehic, shield, spiderbot); } void spiderbot_exit(float eject) {SELFPARAM(); entity e; vector spot; e = findchain(classname,"spiderbot_rocket"); while(e) { if(e.owner == self.owner) { e.realowner = self.owner; e.owner = world; } e = e.chain; } self.think = vehicles_think; self.nextthink = time; self.frame = 5; self.movetype = MOVETYPE_WALK; if(!self.owner) return; makevectors(self.angles); if(eject) { spot = self.origin + v_forward * 100 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; self.owner.oldvelocity = self.owner.velocity; } else { if(vdist(self.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe)) { self.owner.velocity = normalize(self.velocity) * vlen(self.velocity); self.owner.velocity_z += 200; spot = self.origin + v_forward * 128 + '0 0 64'; spot = vehicles_findgoodexit(spot); } else { self.owner.velocity = self.velocity * 0.5; self.owner.velocity_z += 10; spot = self.origin + v_forward * 256 + '0 0 64'; spot = vehicles_findgoodexit(spot); } self.owner.oldvelocity = self.owner.velocity; setorigin(self.owner , spot); } antilag_clear(self.owner, CS(self.owner)); self.owner = world; } void spiderbot_headfade() {SELFPARAM(); self.think = spiderbot_headfade; self.nextthink = self.fade_time; self.alpha = 1 - (time - self.fade_time) * self.fade_rate; if(self.cnt < time || self.alpha < 0.1) { if(self.alpha > 0.1) { sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1); } remove(self); } } void spiderbot_blowup() {SELFPARAM(); if(self.cnt > time) { if(random() < 0.1) { sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); } self.nextthink = time + 0.1; return; } entity h, g1, g2, b; b = spawn(); h = spawn(); g1 = spawn(); g2 = spawn(); setmodel(b, MDL_VEH_SPIDERBOT_BODY); setmodel(h, MDL_VEH_SPIDERBOT_TOP); setmodel(g1, MDL_VEH_SPIDERBOT_GUN); setmodel(g2, MDL_VEH_SPIDERBOT_GUN); setorigin(b, self.origin); b.frame = 11; b.angles = self.angles; setsize(b, self.mins, self.maxs); vector org = gettaginfo(self, gettagindex(self, "tag_head")); setorigin(h, org); h.movetype = MOVETYPE_BOUNCE; h.solid = SOLID_BBOX; h.velocity = v_up * (500 + random() * 500) + randomvec() * 128; h.modelflags = MF_ROCKET; h.effects = EF_FLAME | EF_LOWPRECISION; h.avelocity = randomvec() * 360; h.alpha = 1; h.cnt = time + (3.5 * random()); h.fade_rate = 1 / min(self.respawntime, 10); h.fade_time = time; h.think = spiderbot_headfade; h.nextthink = time; org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")); setorigin(g1, org); g1.movetype = MOVETYPE_TOSS; g1.solid = SOLID_CORPSE; g1.velocity = v_forward * 700 + (randomvec() * 32); g1.avelocity = randomvec() * 180; org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")); setorigin(g2, org); g2.movetype = MOVETYPE_TOSS; g2.solid = SOLID_CORPSE; g2.velocity = v_forward * 700 + (randomvec() * 32); g2.avelocity = randomvec() * 180; h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2'; SUB_SetFade(b, time + 5, min(self.respawntime, 1)); //SUB_SetFade(h, time, min(self.respawntime, 10)); SUB_SetFade(g1, time, min(self.respawntime, 10)); SUB_SetFade(g2, time, min(self.respawntime, 10)); RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world); self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; self.movetype = MOVETYPE_NONE; self.deadflag = DEAD_DEAD; self.solid = SOLID_NOT; self.tur_head.effects &= ~EF_FLAME; self.vehicle_hudmodel.viewmodelforclient = self; } bool spiderbot_impulse(int _imp) {SELFPARAM(); switch(_imp) { case IMP_weapon_group_1.impulse: self.vehicle.vehicle_weapon2mode = SBRM_VOLLY; CSQCVehicleSetup(self, 0); return true; case IMP_weapon_group_2.impulse: self.vehicle.vehicle_weapon2mode = SBRM_GUIDE; CSQCVehicleSetup(self, 0); return true; case IMP_weapon_group_3.impulse: self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY; CSQCVehicleSetup(self, 0); return true; case IMP_weapon_next_byid.impulse: case IMP_weapon_next_bypriority.impulse: case IMP_weapon_next_bygroup.impulse: self.vehicle.vehicle_weapon2mode += 1; if(self.vehicle.vehicle_weapon2mode > SBRM_LAST) self.vehicle.vehicle_weapon2mode = SBRM_FIRST; //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); CSQCVehicleSetup(self, 0); return true; case IMP_weapon_last.impulse: case IMP_weapon_prev_byid.impulse: case IMP_weapon_prev_bypriority.impulse: case IMP_weapon_prev_bygroup.impulse: self.vehicle.vehicle_weapon2mode -= 1; if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST) self.vehicle.vehicle_weapon2mode = SBRM_LAST; //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); CSQCVehicleSetup(self, 0); return true; /* case IMP_weapon_drop.impulse: // toss gun, could be used to exit? break; case IMP_weapon_reload.impulse: // Manual minigun reload? break; */ } return false; } spawnfunc(vehicle_spiderbot) { if(!autocvar_g_vehicle_spiderbot) { remove(self); return; } if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; } } METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance)) { if(autocvar_g_vehicle_spiderbot_bouncepain) vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z); } METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance)) { SELFPARAM(); self.vehicle_weapon2mode = SBRM_GUIDE; self.movetype = MOVETYPE_WALK; CSQCVehicleSetup(self.owner, 0); self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100; self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100; if(self.owner.flagcarried) { setattachment(self.owner.flagcarried, self.tur_head, ""); setorigin(self.owner.flagcarried, '-20 0 120'); } } METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance)) { SELFPARAM(); if(IS_ONGROUND(self)) movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop); } METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance)) { instance.health = 0; instance.event_damage = func_null; instance.takedamage = DAMAGE_NO; instance.touch = func_null; instance.cnt = 3.4 + time + random() * 2; instance.think = spiderbot_blowup; instance.nextthink = time; instance.deadflag = DEAD_DYING; instance.frame = 5; instance.tur_head.effects |= EF_FLAME; instance.colormod = instance.tur_head.colormod = '-1 -1 -1'; instance.frame = 10; instance.movetype = MOVETYPE_TOSS; CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare } METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance)) { SELFPARAM(); if(!self.gun1) { self.vehicles_impulse = spiderbot_impulse; self.gun1 = spawn(); self.gun2 = spawn(); setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN); setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); self.gravity = 2; self.mass = 5000; } self.frame = 5; self.tur_head.frame = 1; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; self.tur_head.angles = '0 0 0'; self.vehicle_exit = spiderbot_exit; setorigin(self, self.pos1 + '0 0 128'); self.angles = self.pos2; self.damageforcescale = 0.03; self.vehicle_health = autocvar_g_vehicle_spiderbot_health; self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; self.PlayerPhysplug = spiderbot_frame; } METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) { SELFPARAM(); if(autocvar_g_vehicle_spiderbot_shield) self.vehicle_flags |= VHF_HASSHIELD; if(autocvar_g_vehicle_spiderbot_shield_regen) self.vehicle_flags |= VHF_SHIELDREGEN; if(autocvar_g_vehicle_spiderbot_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; self.respawntime = autocvar_g_vehicle_spiderbot_respawntime; self.vehicle_health = autocvar_g_vehicle_spiderbot_health; self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; self.max_health = self.vehicle_health; self.pushable = true; // spiderbot can use jumppads } #endif // SVQC #ifdef CSQC float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; float autocvar_cl_vehicle_spiderbot_cross_size = 1; METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh)) { Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2", "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color); } METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh)) { string crosshair; switch(weapon2mode) { case SBRM_VOLLY: crosshair = vCROSS_BURST; break; case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break; case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break; default: crosshair = vCROSS_BURST; } Vehicles_drawCrosshair(crosshair); } METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) { AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2 } #endif #endif