#pragma once const int PROJECTILE_ELECTRO = 1; const int PROJECTILE_ROCKET = 2; const int PROJECTILE_TAG = 3; const int PROJECTILE_CRYLINK = 5; const int PROJECTILE_ELECTRO_BEAM = 6; const int PROJECTILE_GRENADE = 7; const int PROJECTILE_GRENADE_BOUNCING = 8; const int PROJECTILE_MINE = 9; const int PROJECTILE_BLASTER = 10; const int PROJECTILE_HLAC = 11; const int PROJECTILE_SEEKER = 12; const int PROJECTILE_FLAC = 13; const int PROJECTILE_PORTO_RED = 14; const int PROJECTILE_PORTO_BLUE = 15; const int PROJECTILE_HOOKBOMB = 16; const int PROJECTILE_HAGAR = 17; const int PROJECTILE_HAGAR_BOUNCING = 18; const int PROJECTILE_CRYLINK_BOUNCING = 20; const int PROJECTILE_FIREBALL = 21; const int PROJECTILE_FIREMINE = 22; const int PROJECTILE_RAPTORCANNON = 24; const int PROJECTILE_RAPTORBOMB = 25; const int PROJECTILE_RAPTORBOMBLET = 26; const int PROJECTILE_SPIDERROCKET = 27; const int PROJECTILE_WAKIROCKET = 28; const int PROJECTILE_WAKICANNON = 29; const int PROJECTILE_BUMBLE_GUN = 30; const int PROJECTILE_BUMBLE_BEAM = 31; const int PROJECTILE_MAGE_SPIKE = 32; const int PROJECTILE_GOLEM_LIGHTNING = 33; const int PROJECTILE_ROCKETMINSTA_LASER = 34; const int PROJECTILE_ARC_BOLT = 35; // projectile IDs 40-50 reserved const int PROJECTILE_RPC = 60; // projectile IDs 70-100 reserved