#ifndef IMPLEMENTATION CLASS(PortoLaunch, Weapon) /* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none) /* impulse */ ATTRIB(PortoLaunch, impulse, int, 0) /* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON); /* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0); /* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5'); /* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto"); #ifndef MENUQC /* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM); #endif /* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto"); /* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6); /* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto"); /* refname */ ATTRIB(PortoLaunch, netname, string, "porto"); /* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch")); ENDCLASS(PortoLaunch) REGISTER_WEAPON(PORTO, NEW(PortoLaunch)); #define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto) #define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ w_cvar(id, sn, BOTH, animtime) \ w_cvar(id, sn, BOTH, lifetime) \ w_cvar(id, sn, BOTH, refire) \ w_cvar(id, sn, BOTH, speed) \ w_cvar(id, sn, NONE, secondary) \ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \ w_prop(id, sn, string, weaponreplace, weaponreplace) \ w_prop(id, sn, float, weaponstart, weaponstart) \ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \ w_prop(id, sn, float, weaponthrowable, weaponthrowable) #ifdef SVQC PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) .entity porto_current; .vector porto_v_angle; // holds "held" view angles .float porto_v_angle_held; .vector right_vector; #endif #endif #ifdef IMPLEMENTATION #ifdef SVQC #include "../../triggers/trigger/jumppads.qh" void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); } void W_Porto_Success(void) {SELFPARAM(); if(self.realowner == world) { objerror("Cannot succeed successfully: no owner\n"); return; } self.realowner.porto_current = world; remove(self); } string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo); void W_Porto_Fail(float failhard) {SELFPARAM(); if(self.realowner == world) { objerror("Cannot fail successfully: no owner\n"); return; } // no portals here! if(self.cnt < 0) { Portal_ClearWithID(self.realowner, self.portal_id); } self.realowner.porto_current = world; if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO)) { setsize(self, '-16 -16 0', '16 16 32'); setorigin(self, self.origin + trace_plane_normal); if(move_out_of_solid(self)) { self.flags = FL_ITEM; self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128); tracetoss(self, self); if(vlen(trace_endpos - self.realowner.origin) < 128) { W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity); Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED); } } } remove(self); } void W_Porto_Remove(entity p) {SELFPARAM(); if(p.porto_current.realowner == p && p.porto_current.classname == "porto") { WITH(entity, self, p.porto_current, W_Porto_Fail(1)); } } void W_Porto_Think(void) {SELFPARAM(); trace_plane_normal = '0 0 0'; if(self.realowner.playerid != self.playerid) remove(self); else W_Porto_Fail(0); } void W_Porto_Touch(void) {SELFPARAM(); vector norm; // do not use PROJECTILE_TOUCH here // FIXME but DO handle warpzones! if(other.classname == "portal") return; // handled by the portal norm = trace_plane_normal; if(trace_ent.iscreature) { traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self); if(trace_fraction >= 1) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) return; } if(self.realowner.playerid != self.playerid) { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); remove(self); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) { spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM); // just reflect self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal); self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal)); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); W_Porto_Fail(0); if(self.cnt < 0) Portal_ClearAll_PortalsOnly(self.realowner); } else if(self.cnt == 0) { // in-portal only if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); W_Porto_Success(); } else { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; W_Porto_Fail(0); } } else if(self.cnt == 1) { // out-portal only if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); W_Porto_Success(); } else { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; W_Porto_Fail(0); } } else if(self.effects & EF_RED) { self.effects += EF_BLUE - EF_RED; if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm); self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm)); CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type } else { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } else { if(self.realowner.portal_in.portal_id == self.portal_id) { if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); W_Porto_Success(); } else { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } else { sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } } void W_Porto_Attack(float type) {SELFPARAM(); entity gren; W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0); // always shoot from the eye w_shotdir = v_forward; w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward; //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); gren = spawn(); gren.cnt = type; gren.owner = gren.realowner = self; gren.playerid = self.playerid; gren.classname = "porto"; gren.bot_dodge = true; gren.bot_dodgerating = 200; gren.movetype = MOVETYPE_BOUNCEMISSILE; PROJECTILE_MAKETRIGGER(gren); gren.effects = EF_RED; gren.scale = 4; setorigin(gren, w_shotorg); setsize(gren, '0 0 0', '0 0 0'); gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime); gren.think = W_Porto_Think; gren.touch = W_Porto_Touch; if(self.items & ITEM_Strength.m_itemid) W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0); else W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0); gren.angles = vectoangles(gren.velocity); gren.flags = FL_PROJECTILE; gren.portal_id = time; self.porto_current = gren; gren.playerid = self.playerid; fixedmakevectors(fixedvectoangles(gren.velocity)); gren.right_vector = v_right; gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; if(type > 0) CSQCProjectile(gren, true, PROJECTILE_PORTO_BLUE, true); else CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true); MUTATOR_CALLHOOK(EditProjectile, self, gren); } METHOD(PortoLaunch, wr_aim, void(entity thiswep)) { SELFPARAM(); self.BUTTON_ATCK = false; self.BUTTON_ATCK2 = false; if(!WEP_CVAR(porto, secondary)) if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false)) self.BUTTON_ATCK = true; } METHOD(PortoLaunch, wr_config, void(entity this)) { PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); } METHOD(PortoLaunch, wr_think, void(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); if(WEP_CVAR(porto, secondary)) { if(fire1) if(!self.porto_current) if(!self.porto_forbidden) if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire))) { W_Porto_Attack(0); weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); } if(fire2) if(!self.porto_current) if(!self.porto_forbidden) if(weapon_prepareattack(true, WEP_CVAR_SEC(porto, refire))) { W_Porto_Attack(1); weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready); } } else { if(self.porto_v_angle_held) { if(!fire2) { self.porto_v_angle_held = 0; ClientData_Touch(self); } } else { if(fire2) { self.porto_v_angle = self.v_angle; self.porto_v_angle_held = 1; ClientData_Touch(self); } } if(self.porto_v_angle_held) makevectors(self.porto_v_angle); // override the previously set angles if(fire1) if(!self.porto_current) if(!self.porto_forbidden) if(weapon_prepareattack(false, WEP_CVAR_PRI(porto, refire))) { W_Porto_Attack(-1); weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); } } } METHOD(PortoLaunch, wr_checkammo1, bool(entity this)) { // always allow infinite ammo return true; } METHOD(PortoLaunch, wr_checkammo2, bool(entity this)) { // always allow infinite ammo return true; } METHOD(PortoLaunch, wr_init, void(entity this)) { PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); } METHOD(PortoLaunch, wr_setup, void(entity thiswep)) { SELFPARAM(); self.ammo_field = ammo_none; } METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep)) { SELFPARAM(); self.porto_current = world; } #endif #ifdef CSQC METHOD(PortoLaunch, wr_impacteffect, void(entity this)) { LOG_WARNING("Since when does Porto send DamageInfo?\n"); } #endif #endif