#pragma once REGISTER_NET_LINKED(ENT_CLIENT_WEPENT) REGISTER_NET_TEMP(CLIENT_WEPENT) .float vortex_charge; .float okvortex_charge; .int tuba_instrument; #ifdef SVQC bool wepent_send(entity this, entity to, int sf); void wepent_link(entity wep); .int m_forceupdate; .Weapon m_switchweapon; .Weapon m_weapon; .Weapon m_switchingweapon; #endif #ifdef CSQC .int m_wepent_slot; .Weapon activeweapon; .Weapon switchingweapon; .Weapon switchweapon; // only for Porto .bool angles_held_status; .vector angles_held; #endif