/* * Copyright (c) 2011 Rudolf Polzer * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ void CSQCModel_Read(float isnew); #define CSQCMODEL_IF(cond) #define CSQCMODEL_ENDIF #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ .t f; #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f) ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF entity CSQCModel_server2csqc(float pl); .float csqcmodel_teleported; // this is exported for custom frame animation code. Use with care. // to update frames, first call this: void CSQCModel_InterpolateAnimation_2To4_PreNote(float sf); void CSQCModel_InterpolateAnimation_1To2_PreNote(float sf); // then update frame, frame1time (and possibly frame2, frame2time, lerpfrac) // if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime! void CSQCModel_InterpolateAnimation_2To4_Note(float sf, float set_times); void CSQCModel_InterpolateAnimation_1To2_Note(float sf, float set_times); // to retrieve animation state, call this void CSQCModel_InterpolateAnimation_2To4_Do(); void CSQCModel_InterpolateAnimation_1To2_Do(); // will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs