/* * Copyright (c) 2011 Rudolf Polzer * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ // generic CSQC model code float CSQCModel_Send(entity to, float sf) { // some nice flags for CSQCMODEL_IF float isplayer = (self.flags & FL_CLIENT); float islocalplayer = (self == to); float isnolocalplayer = (isplayer && (self != to)); unused_float = isplayer; unused_float = islocalplayer; unused_float = isnolocalplayer; WriteByte(MSG_ENTITY, ENT_CLIENT_MODEL); WriteShort(MSG_ENTITY, sf); #define CSQCMODEL_IF(cond) if(cond) { #define CSQCMODEL_ENDIF } #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ if(sf & flag) \ { \ w(MSG_ENTITY, self.csqcmodel_##f); \ } #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f) ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF return TRUE; } #ifdef CSQCPLAYER_FORCE_UPDATES .float csqcmodel_nextforcedupdate; #endif void CSQCModel_CheckUpdate() { // some nice flags for CSQCMODEL_IF float isplayer = (self.flags & FL_CLIENT); float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags unused_float = isplayer; unused_float = islocalplayer; unused_float = isnolocalplayer; #ifdef CSQCPLAYER_FORCE_UPDATES if(isplayer && time > self.csqcmodel_nextforcedupdate) { self.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN; self.csqcmodel_nextforcedupdate = time + CSQCPLAYER_FORCE_UPDATES * (0.5 + random()); // ensure about 4 origin sends per sec } #endif if(self.effects & EF_RESTARTANIM_BIT) { self.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please self.effects &~= EF_RESTARTANIM_BIT; } if(self.effects & EF_TELEPORT_BIT) { self.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please self.effects &~= EF_TELEPORT_BIT; } #define CSQCMODEL_IF(cond) if(cond) { #define CSQCMODEL_ENDIF } #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ { \ t tmp = self.f; \ if(tmp != self.csqcmodel_##f) \ { \ self.csqcmodel_##f = tmp; \ self.SendFlags |= flag; \ } \ } #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ { \ t tmp = bound(mi, s * self.f, ma) - mi; \ if(tmp != self.csqcmodel_##f) \ { \ self.csqcmodel_##f = tmp; \ self.SendFlags |= flag; \ } \ } ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF } void CSQCModel_LinkEntity() { self.SendEntity = CSQCModel_Send; self.SendFlags = 0xFFFFFF; CSQCModel_CheckUpdate(); } void CSQCModel_UnlinkEntity() { self.SendEntity = func_null; }