#pragma once #pragma noref 1 #define true _true #define false _false #define TRUE _TRUE #define FALSE _FALSE #define spawn _spawn #define particleeffectnum _particleeffectnum #define trailparticles __trailparticles #define pointparticles __pointparticles #define setmodel _setmodel #define STAT_FRAGLIMIT _STAT_FRAGLIMIT #define STAT_TIMELIMIT _STAT_TIMELIMIT #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY #include "upstream/csprogsdefs.qc" #undef true #undef false #undef TRUE #undef FALSE #undef spawn #undef particleeffectnum #undef trailparticles #undef pointparticles #undef setmodel #undef STAT_FRAGLIMIT #undef STAT_TIMELIMIT #undef STAT_MOVEVARS_TICRATE #undef STAT_MOVEVARS_TIMESCALE #undef STAT_MOVEVARS_GRAVITY #define use use1 .void(entity this, entity actor, entity trigger) use; #define touch move_touch void(vector ang) _makevectors_hidden = #1; vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270; void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271; void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305; void(vector dir) _vectorvectors_hidden = #432; vector(entity ent, float tagindex) _gettaginfo_hidden = #452; #pragma noref 0