#pragma once #undef ChangeYaw #undef checkclient #undef droptofloor #undef error #undef movetogoal #undef objerror #undef remove #undef walkmove #undef setcolor #ifdef MENUQC #define NULL (RVALUE, null_entity) #define world NULL #else #define NULL (RVALUE, world) #endif // Shadow functions which use globals - see deglobalization.qh for details. #define makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD #define aim DO_NOT_USE_GLOBALS #define makestatic DO_NOT_USE_GLOBALS #define skel_get_bonerel DO_NOT_USE_GLOBALS #define skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD #define skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD #define skel_mul_bone DO_NOT_USE_GLOBALS #define skel_mul_bones DO_NOT_USE_GLOBALS #define adddynamiclight DO_NOT_USE_GLOBALS_PREFER_ADD_DYNAMIC_LIGHT_MACRO_INSTEAD #define adddynamiclight2 DO_NOT_USE_GLOBALS #define vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD #define gettaginfo DO_NOT_USE_GLOBALS_PREFER_GET_TAG_INFO_MACRO_INSTEAD #define getentity DO_NOT_USE_GLOBALS #define getentityvec DO_NOT_USE_GLOBALS