#pragma once SYSTEM(phys, 30, 10); void sys_phys_fix(entity this, float dt); bool sys_phys_override(entity this, float dt); void sys_phys_monitor(entity this, float dt); void sys_phys_pregame_hold(entity this); void sys_phys_ai(entity this); void sys_phys_spectator_control(entity this); void sys_phys_fixspeed(entity this, float maxspeed_mod);