#include "physics.qh" void sys_phys_fix(entity this, float dt) { WarpZone_PlayerPhysics_FixVAngle(this); Physics_UpdateStats(this, PHYS_HIGHSPEED(this)); } bool sys_phys_override(entity this, float dt) { int buttons = PHYS_INPUT_BUTTON_MASK(this); if (PM_check_specialcommand(this, buttons)) { return true; } if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; } return false; } void sys_phys_monitor(entity this, float dt) { int buttons = PHYS_INPUT_BUTTON_MASK(this); anticheat_physics(this); if (sv_maxidle > 0) { if (buttons != this.buttons_old || this.movement != this.movement_old || this.v_angle != this.v_angle_old) { this.parm_idlesince = time; } } PM_check_nickspam(this); PM_check_punch(this, dt); } void sys_phys_ai(entity this) { if (!IS_BOT_CLIENT(this)) { return; } if (playerdemo_read(this)) { return; } bot_think(this); } void sys_phys_pregame_hold(entity this) { if (!IS_PLAYER(this)) { return; } const bool allowed_to_move = (time >= game_starttime && !gameover); if (!allowed_to_move) { this.velocity = '0 0 0'; set_movetype(this, MOVETYPE_NONE); this.disableclientprediction = 2; } else if (this.disableclientprediction == 2) { if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); } this.disableclientprediction = 0; } } void sys_phys_spectator_control(entity this) { float maxspeed_mod = autocvar_sv_spectator_speed_multiplier; if (!this.spectatorspeed) { this.spectatorspeed = maxspeed_mod; } if ((this.impulse >= 1 && this.impulse <= 19) || (this.impulse >= 200 && this.impulse <= 209) || (this.impulse >= 220 && this.impulse <= 229) ) { if (this.lastclassname != STR_PLAYER) { if (this.impulse == 10 || this.impulse == 15 || this.impulse == 18 || (this.impulse >= 200 && this.impulse <= 209) ) { this.spectatorspeed = bound(1, this.spectatorspeed + 0.5, 5); } else if (this.impulse == 11) { this.spectatorspeed = maxspeed_mod; } else if (this.impulse == 12 || this.impulse == 16 || this.impulse == 19 || (this.impulse >= 220 && this.impulse <= 229) ) { this.spectatorspeed = bound(1, this.spectatorspeed - 0.5, 5); } else if (this.impulse >= 1 && this.impulse <= 9) { this.spectatorspeed = 1 + 0.5 * (this.impulse - 1); } } // otherwise just clear this.impulse = 0; } } void sys_phys_fixspeed(entity this, float maxspeed_mod) { float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod; if (this.speed != spd) { this.speed = spd; string temps = ftos(spd); stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n")); stuffcmd(this, strcat("cl_backspeed ", temps, "\n")); stuffcmd(this, strcat("cl_sidespeed ", temps, "\n")); stuffcmd(this, strcat("cl_upspeed ", temps, "\n")); } if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) { this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min; stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min)); } if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) { this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max; stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max)); } } void sys_phys_land(entity this) { if (autocvar_speedmeter) { LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity)); } if (this.jumppadcount > 1) { LOG_TRACEF("%dx jumppad combo", this.jumppadcount); } this.jumppadcount = 0; } STATIC_INIT(sys_phys) { entity listener = new_pure(sys_phys); subscribe(listener, phys_land, sys_phys_land); }