/* * Copyright (c) 2011 Rudolf Polzer * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "cl_model.qh" #include "cl_player.qh" #include "common.qh" #include "interpolate.qh" #include float autocvar_cl_lerpanim_maxdelta_framegroups = 0.1; float autocvar_cl_nolerp = 0; .float csqcmodel_lerpfrac; .float csqcmodel_lerpfrac2; .float csqcmodel_lerpfractime; .float csqcmodel_lerpfrac2time; void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf) { if(sf & CSQCMODEL_PROPERTY_FRAME) { this.frame3 = this.frame; this.frame3time = this.frame1time; } if(sf & CSQCMODEL_PROPERTY_FRAME2) { this.frame4 = this.frame2; this.frame4time = this.frame2time; } if(sf & CSQCMODEL_PROPERTY_LERPFRAC) { this.csqcmodel_lerpfrac2 = this.csqcmodel_lerpfrac; this.csqcmodel_lerpfrac2time = this.csqcmodel_lerpfractime; this.lerpfrac = this.csqcmodel_lerpfrac; } } void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf) { if(sf & CSQCMODEL_PROPERTY_FRAME) { this.frame2 = this.frame; this.frame2time = this.frame1time; } } void CSQCModel_InterpolateAnimation_PreNote(entity this, int sf) { #ifdef CSQCMODEL_HAVE_TWO_FRAMES CSQCModel_InterpolateAnimation_2To4_PreNote(this, sf); #else CSQCModel_InterpolateAnimation_1To2_PreNote(this, sf); #endif } void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, bool set_times) { if(sf & CSQCMODEL_PROPERTY_FRAME) { if(set_times) this.frame1time = time; } if(sf & CSQCMODEL_PROPERTY_FRAME2) { if(set_times) this.frame2time = time; } if(sf & CSQCMODEL_PROPERTY_LERPFRAC) { this.csqcmodel_lerpfrac = this.lerpfrac; if(set_times) this.csqcmodel_lerpfractime = time; } } void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, bool set_times) { if(sf & CSQCMODEL_PROPERTY_FRAME) { if(set_times) this.frame1time = time; } } void CSQCModel_InterpolateAnimation_Note(entity this, int sf) { #ifdef CSQCMODEL_HAVE_TWO_FRAMES CSQCModel_InterpolateAnimation_2To4_Note(this, sf, true); #else CSQCModel_InterpolateAnimation_1To2_Note(this, sf, true); #endif } void CSQCModel_InterpolateAnimation_2To4_Do(entity this) { if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0)) { this.lerpfrac = this.csqcmodel_lerpfrac; this.lerpfrac3 = 0; this.lerpfrac4 = 0; } else { float l13, l24, llf; float l24_13; if(this.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense l13 = 1; else l13 = bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1); if(this.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense l24 = 1; else l24 = bound(0, (time - this.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1); if(this.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense llf = 1; else llf = bound(0, (time - this.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1); l24_13 = this.csqcmodel_lerpfrac * llf + this.csqcmodel_lerpfrac2 * (1 - llf); this.lerpfrac = l24 * l24_13; this.lerpfrac4 = (1 - l24) * l24_13; this.lerpfrac3 = (1 - l13) * (1 - l24_13); if(l24_13 == 0) // if frames 2/4 are not displayed, clear their frametime { this.frame2time = 0; this.frame4time = 0; } if(l24_13 == 1) // if frames 1/3 are not displayed, clear their frametime { this.frame1time = 0; this.frame3time = 0; } } } void CSQCModel_InterpolateAnimation_1To2_Do(entity this) { if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0)) { this.lerpfrac = 0; } else { if(this.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense this.lerpfrac = 0; else this.lerpfrac = 1 - bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1); } } void CSQCModel_InterpolateAnimation_Do(entity this) { #ifdef CSQCMODEL_HAVE_TWO_FRAMES CSQCModel_InterpolateAnimation_2To4_Do(this); #else CSQCModel_InterpolateAnimation_1To2_Do(this); #endif } void CSQCModel_Draw(entity this) { // some nice flags for CSQCMODEL_IF and the hooks bool isplayer = (this.isplayermodel & ISPLAYER_CLIENT); noref bool islocalplayer = (this.entnum == player_localnum + 1); noref bool isnolocalplayer = (isplayer && (this.entnum != player_localnum + 1)); // we don't do this for the local player as that one is already handled // by CSQCPlayer_SetCamera() if (!CSQCPlayer_IsLocalPlayer(this)) InterpolateOrigin_Do(this); CSQCModel_InterpolateAnimation_Do(this); CSQCModel_Hook_PreDraw(this, isplayer); if(isplayer) { if(this.entnum == player_localentnum) this.renderflags |= RF_EXTERNALMODEL; else this.renderflags &= ~RF_EXTERNALMODEL; } // inherit draw flags easily entity root = this; while(root.tag_entity) root = root.tag_entity; if(this != root) { this.renderflags &= ~(RF_EXTERNALMODEL | RF_VIEWMODEL); this.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL)); } // we're drawn, now teleporting is over this.csqcmodel_teleported = 0; } entity CSQCModel_players[255]; // 255 is engine limit on maxclients void CSQCModel_remove(entity this) { CSQCModel_players[this.entnum - 1] = NULL; } NET_HANDLE(ENT_CLIENT_MODEL, bool isnew) { int sf = ReadInt24_t(); int psf = ReadByte(); // some nice flags for CSQCMODEL_IF and the hooks bool isplayer = (psf & ISPLAYER_CLIENT) || (this.entnum >= 1 && this.entnum <= maxclients); if (isnew && isplayer) { CSQCModel_players[this.entnum - 1] = this; this.entremove = CSQCModel_remove; } bool islocalplayer = (this.entnum == player_localnum + 1); noref bool isnolocalplayer = (isplayer && !islocalplayer); this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_CLIENT, isplayer); this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_LOCAL, islocalplayer); this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_PLAYER, (psf & ISPLAYER_PLAYER)); this.classname = "csqcmodel"; this.iflags |= IFLAG_ORIGIN; // interpolate origin too this.iflags |= IFLAG_ANGLES; // interpolate angles too this.iflags |= IFLAG_VELOCITY | IFLAG_AUTOVELOCITY; // let's calculate velocity automatically CSQCModel_Hook_PreUpdate(this, isnew, isplayer, islocalplayer); CSQCPlayer_PreUpdate(this); InterpolateOrigin_Undo(this); CSQCModel_InterpolateAnimation_PreNote(this, sf); #define CSQCMODEL_IF(cond) if(cond) { #define CSQCMODEL_ENDIF } #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ if(sf & flag) \ this.f = r(); #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ if(sf & flag) \ this.f = (r() + mi) / s; ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF if(sf & CSQCMODEL_PROPERTY_MODELINDEX) { vector pmin = this.mins, pmax = this.maxs; setmodelindex(this, this.modelindex); // this retrieves the .model key and sets mins/maxs/absmin/absmax setsize(this, pmin, pmax); } if(sf & CSQCMODEL_PROPERTY_TELEPORTED) { this.iflags |= IFLAG_TELEPORTED; this.csqcmodel_teleported = 1; } if(sf & BIT(14)) viewloc_SetTags(this); CSQCModel_InterpolateAnimation_Note(this, sf); InterpolateOrigin_Note(this); CSQCPlayer_PostUpdate(this); CSQCModel_Hook_PostUpdate(this, isnew, isplayer, islocalplayer); #ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW InterpolateOrigin_Do(this); CSQCModel_InterpolateAnimation_Do(this); #endif // relink setorigin(this, this.origin); // set obvious render flags if(this.entnum == player_localentnum) this.renderflags |= RF_EXTERNALMODEL; else this.renderflags &= ~RF_EXTERNALMODEL; // draw it this.drawmask = MASK_NORMAL; setpredraw(this, CSQCModel_Draw); return true; } /** * @param i zero indexed player */ entity CSQCModel_server2csqc(int i) { if (i < maxclients) return CSQCModel_players[i]; ++i; LOG_DEBUGF("player out of bounds: %d", i); return findfloat(NULL, entnum, i); }