#pragma once // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES // don't define this ever //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW // add properties you want networked to CSQC here #define CSQCMODEL_EXTRAPROPERTIES \ /* CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) */ \ /* CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) */ // add hook function calls here #define CSQCPLAYER_HOOK_POSTCAMERASETUP // force updates of player entities this frequently (per second) even if unchanged #define CSQCPLAYER_FORCE_UPDATES 4 // mod must define: //vector PL_MIN = ...; //vector PL_MAX = ...; //vector PL_VIEW_OFS = ...; //vector PL_CROUCH_MIN = ...; //vector PL_CROUCH_MAX = ...; //vector PL_CROUCH_VIEW_OFS = ...;