/* * Copyright (c) 2011 Rudolf Polzer * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "sv_model.qh" #include "common.qh" // generic CSQC model code bool CSQCModel_Send(entity this, entity to, int sf) { // some nice flags for CSQCMODEL_IF noref bool isplayer = IS_CLIENT(this); noref bool islocalplayer = (this == to); noref bool isnolocalplayer = (isplayer && (this != to)); int psf = 0; psf = BITSET(psf, ISPLAYER_CLIENT, isplayer); psf = BITSET(psf, ISPLAYER_LOCAL, islocalplayer); psf = BITSET(psf, ISPLAYER_PLAYER, IS_PLAYER(this)); WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL); WriteInt24_t(MSG_ENTITY, sf); WriteByte(MSG_ENTITY, psf); #define CSQCMODEL_IF(cond) if(cond) { #define CSQCMODEL_ENDIF } #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ if(sf & flag) \ { \ w(MSG_ENTITY, this.csqcmodel_##f); \ } #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ if(sf & flag) \ { \ w(MSG_ENTITY, this.csqcmodel_##f); \ } ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF return true; } #if CSQCPLAYER_FORCE_UPDATES .float csqcmodel_nextforcedupdate; #endif void CSQCModel_CheckUpdate(entity e) { // some nice flags for CSQCMODEL_IF noref float isplayer = IS_CLIENT(e); noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags #if CSQCPLAYER_FORCE_UPDATES if(isplayer && time > e.csqcmodel_nextforcedupdate) { e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN; e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec } #endif if(e.effects & EF_RESTARTANIM_BIT) { e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please e.effects &= ~EF_RESTARTANIM_BIT; } if(e.effects & EF_TELEPORT_BIT) { e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please e.effects &= ~EF_TELEPORT_BIT; } #define CSQCMODEL_IF(cond) if(cond) { #define CSQCMODEL_ENDIF } #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ { \ t tmp = e.f; \ if(tmp != e.csqcmodel_##f) \ { \ e.csqcmodel_##f = tmp; \ e.SendFlags |= flag; \ } \ } #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ { \ t tmp = rint(bound(mi, s * e.f, ma) - mi); \ if(tmp != e.csqcmodel_##f) \ { \ e.csqcmodel_##f = tmp; \ e.SendFlags |= flag; \ } \ } ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY #undef CSQCMODEL_ENDIF #undef CSQCMODEL_IF } void CSQCModel_LinkEntity(entity e) { setSendEntity(e, CSQCModel_Send); e.SendFlags = 0xFFFFFF; CSQCModel_CheckUpdate(e); } void CSQCModel_UnlinkEntity(entity e) { setSendEntity(e, func_null); }