#pragma once // noises "usually" start in the range -1..1 entityclass(Noise); classfield(Noise).float noise_baccum; classfield(Noise).float noise_paccum; classfield(Noise).float noise_paccum2; classfield(Noise).float noise_paccum3; classfield(Noise).float noise_bstate; ERASEABLE float Noise_Brown(entity e, float dt) { e.noise_baccum += random() * sqrt(dt); // same stddev for all dt return e.noise_baccum; } ERASEABLE float Noise_Pink(entity e, float dt) { float f; f = dt * 60; // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm if (random() > (0.3190 ** f)) e.noise_paccum = 0.34848 * (2 * random() - 1); if (random() > (0.7756 ** f)) e.noise_paccum2 = 0.28768 * (2 * random() - 1); if (random() > (0.9613 ** f)) e.noise_paccum3 = 0.43488 * (2 * random() - 1); return e.noise_paccum + e.noise_paccum2 + e.noise_paccum3; } ERASEABLE float Noise_White(entity e, float dt) { return random() * 2 - 1; } /** +1 or -1 */ ERASEABLE float Noise_Burst(entity e, float dt, float p) { if (random() > (p ** dt)) e.noise_bstate = !e.noise_bstate; return 2 * e.noise_bstate - 1; }