#pragma once /* Copyright (C) 2015 Micah Talkiewicz. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ ERASEABLE vector vec_bias(vector v, float f); ERASEABLE vector vec_to_min(vector a, vector b); ERASEABLE vector vec_to_max(vector a, vector b); // there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2 ERASEABLE vector vec_bounds_in(vector point, vector a, vector b); ERASEABLE vector vec_bounds_out(vector point, vector a, vector b); ERASEABLE float angle_snap_f(float f, float increment); ERASEABLE vector angle_snap_vec(vector v, float increment); ERASEABLE vector aim_vec(vector org, vector targ);