#pragma once // Transition from global 'self' to local 'this' // Step 1: auto oldself #if 1 #define SELFPARAM() noref const entity this = self #endif // Step 2: const self #if 1 #define self (0, self) [[alias("self")]] entity __self; #define setself(s) (__self = s) #define WITHSELF(value, block) WITH(entity, __self, value, (0, block)) #endif // Step 3: propagate SELFPARAM() #if 1 #undef self #define self (this, self) #undef SELFPARAM #define SELFPARAM() const entity this = __self #define ENGINE_EVENT() const entity this = __self #endif // Step 4: kill unstructured setself #if 1 #undef setself #endif // Step 5: this should work #if 1 #undef self #define self (0, this) #endif // Step 6: remove SELFPARAM, add parameters #if 1 #undef SELFPARAM #endif // Step 7: remove WITHSELF, no replacement #if 0 #undef WITHSELF #define WITHSELF(value, block) block #endif #define SELFWRAP(T, R, oldargs, args, forward) \ .R oldargs T; \ .R oldargs __##T = T; \ .R args self##T; \ R T##_self oldargs { ENGINE_EVENT(); return this.self##T forward; } noref entity _selftemp; #define SELFWRAP_SET(T, e, f) \ (_selftemp = (e), _selftemp.__##T = ((f) ? T##_self : func_null), _selftemp.self##T = (f)) #define SELFWRAP_GET(T, e) \ (0, (e).self##T) #define _SELFWRAP_SET(T, e, f) \ ((e).__##T = (f)) #define _SELFWRAP_GET(T, e) \ (0, (e).__##T) SELFWRAP(think, void, (), (entity this), (this)) #define setthink(e, f) SELFWRAP_SET(think, e, f) #define getthink(e) SELFWRAP_GET(think, e) #ifndef MENUQC SELFWRAP(touch, void, (), (entity this, entity toucher), (this, other)) #define settouch(e, f) SELFWRAP_SET(touch, e, f) #define gettouch(e) SELFWRAP_GET(touch, e) #endif SELFWRAP(blocked, void, (), (entity this), (this)) #define setblocked(e, f) SELFWRAP_SET(blocked, e, f) #define blocked stopusingthis SELFWRAP(predraw, void, (), (entity this), (this)) #define setpredraw(e, f) SELFWRAP_SET(predraw, e, f) SELFWRAP(customizeentityforclient, bool, (), (entity this), (this)) #define setcefc(e, f) SELFWRAP_SET(customizeentityforclient, e, f) #define getcefc(e) SELFWRAP_GET(customizeentityforclient, e) SELFWRAP(camera_transform, vector, (vector org, vector ang), (entity this, vector org, vector ang), (this, org, ang)) #define setcamera_transform(e, f) SELFWRAP_SET(camera_transform, e, f) /** return false to remove from the client */ SELFWRAP(SendEntity, bool, (entity to, int sendflags), (entity this, entity to, int sendflags), (this, to, sendflags)) #define setSendEntity(e, f) SELFWRAP_SET(SendEntity, e, f) #define getSendEntity(e) SELFWRAP_GET(SendEntity, e) #define ChangeYaw(e, ...) (__self = (e), builtin_ChangeYaw(__VA_ARGS__)) #define checkclient(e, ...) (__self = (e), builtin_checkclient(__VA_ARGS__)) #ifndef SVQC #define droptofloor(e, ...) (__self = (e), builtin_droptofloor(__VA_ARGS__)) #endif #define error(...) (__self = (NULL), builtin_error(__VA_ARGS__)) #define movetogoal(e, ...) (__self = (e), builtin_movetogoal(__VA_ARGS__)) #ifndef SVQC #define objerror(e, ...) (__self = (e), builtin_objerror(__VA_ARGS__)) #else void make_safe_for_remove(entity this); #define objerror(e, ...) (__self = (e), make_safe_for_remove(__self), builtin_objerror(__VA_ARGS__)) #endif #define walkmove(e, ...) (__self = (e), builtin_walkmove(__VA_ARGS__)) #ifndef MENUQC void adaptor_think2use(entity this) { if (this.use) this.use(this, NULL, NULL); } #endif