#pragma once // Transition from global 'self' to local 'this' // Step 1: auto oldself #if 1 #define SELFPARAM() noref const entity this = self #endif // Step 2: const self #if 1 #define self (0, self) [[alias("self")]] entity __self; #define setself(s) (__self = s) #define WITHSELF(value, block) WITH(entity, __self, value, (0, block)) #endif // Step 3: propagate SELFPARAM() #if 1 #undef self #define self (this, self) #undef SELFPARAM #define SELFPARAM() const entity this = __self #endif // Step 4: kill unstructured setself #if 0 #undef setself #endif // Step 5: this should work #if 0 #undef self #define self (0, this) #endif // Step 6: remove SELFPARAM, add parameters #if 0 #undef SELFPARAM #endif // Step 7: remove WITHSELF, no replacement #if 0 #undef WITHSELF #define WITHSELF(value, block) block #endif #define SELFWRAP(T, R) \ [[alias(#T)]] .R() __##T; \ .R(entity this) self##T; \ R T##_self() { SELFPARAM(); return this.self##T(this); } noref entity _selftemp; #define SELFWRAP_SET(T, e, f) \ (_selftemp = (e), _selftemp.__##T = T##_self, _selftemp.self##T = f) SELFWRAP(think, void) #define setthink(e, f) SELFWRAP_SET(think, e, f) SELFWRAP(touch, void) #define settouch(e, f) SELFWRAP_SET(touch, e, f) SELFWRAP(predraw, void) #define setpredraw(e, f) SELFWRAP_SET(predraw, e, f)