#pragma once // TODO: rename to 'netvars' #include "registry.qh" #include "sort.qh" .int m_id; USING(vectori, vector); const int STATS_ENGINE_RESERVE = 32; // must be listed in ascending order #define MAGIC_STATS(_, x) \ _(x, MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, 220) \ _(x, MOVEVARS_AIRCONTROL_PENALTY, 221) \ _(x, MOVEVARS_AIRSPEEDLIMIT_NONQW, 222) \ _(x, MOVEVARS_AIRSTRAFEACCEL_QW, 223) \ _(x, MOVEVARS_AIRCONTROL_POWER, 224) \ _(x, MOVEFLAGS, 225) \ _(x, MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, 226) \ _(x, MOVEVARS_WARSOWBUNNY_ACCEL, 227) \ _(x, MOVEVARS_WARSOWBUNNY_TOPSPEED, 228) \ _(x, MOVEVARS_WARSOWBUNNY_TURNACCEL, 229) \ _(x, MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, 230) \ _(x, MOVEVARS_AIRSTOPACCELERATE, 231) \ _(x, MOVEVARS_AIRSTRAFEACCELERATE, 232) \ _(x, MOVEVARS_MAXAIRSTRAFESPEED, 233) \ _(x, MOVEVARS_AIRCONTROL, 234) \ _(x, FRAGLIMIT, 235) \ _(x, TIMELIMIT, 236) \ _(x, MOVEVARS_WALLFRICTION, 237) \ _(x, MOVEVARS_FRICTION, 238) \ _(x, MOVEVARS_WATERFRICTION, 239) \ _(x, MOVEVARS_TICRATE, 240) \ _(x, MOVEVARS_TIMESCALE, 241) \ _(x, MOVEVARS_GRAVITY, 242) \ _(x, MOVEVARS_STOPSPEED, 243) \ _(x, MOVEVARS_MAXSPEED, 244) \ _(x, MOVEVARS_SPECTATORMAXSPEED, 245) \ _(x, MOVEVARS_ACCELERATE, 246) \ _(x, MOVEVARS_AIRACCELERATE, 247) \ _(x, MOVEVARS_WATERACCELERATE, 248) \ _(x, MOVEVARS_ENTGRAVITY, 249) \ _(x, MOVEVARS_JUMPVELOCITY, 250) \ _(x, MOVEVARS_EDGEFRICTION, 251) \ _(x, MOVEVARS_MAXAIRSPEED, 252) \ _(x, MOVEVARS_STEPHEIGHT, 253) \ _(x, MOVEVARS_AIRACCEL_QW, 254) \ _(x, MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, 255) \ /**/ int g_magic_stats_hole = 0; #define MAGIC_STATS_FIX_MANUAL(it, var, id) \ if (it.registered_id == "STAT_" #var) { --g_magic_stats_hole; it.m_id = id; } else #define MAGIC_STATS_FIX_AUTO(it, var, id) \ if (it.m_id == id) { ++g_magic_stats_hole; ++it.m_id; } #define MAGIC_STATS_FIX(it) \ it.m_id += g_magic_stats_hole; \ MAGIC_STATS(MAGIC_STATS_FIX_MANUAL, it) { MAGIC_STATS(MAGIC_STATS_FIX_AUTO, it) } #define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__)) #define EVAL_REGISTER_STAT(...) __VA_ARGS__ #if defined(CSQC) /** Get all stats and store them as globals, access with `STAT(ID)` */ void stats_get() {} #define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__)) #define EVAL_STAT(...) __VA_ARGS__ #define STAT_1(id) (RVALUE, _STAT(id)) #define STAT_2(id, cl) STAT_1(id) #define getstat_int(id) getstati(id, 0, 24) #define getstat_bool(id) boolean(getstati(id)) #define getstat_float(id) getstatf(id) #define getstat_vector(id) vec3(getstat_float(id + 0), getstat_float(id + 1), getstat_float(id + 2)) #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2)) #define _STAT(id) g_stat_##id #define REGISTER_STAT_2(id, T) \ T _STAT(id); \ /* T CAT(_STAT(id), _prev); */ \ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \ { \ if (#T == "vector" || #T == "vectori") { \ REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \ REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \ } \ } \ ACCUMULATE void stats_get() \ { \ T it = getstat_##T(STAT_##id.m_id); \ /* if (it != CAT(_STAT(id), _prev)) \ CAT(_STAT(id), _prev) = */ _STAT(id) = it; \ } #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T) #elif defined(SVQC) /** Internal use only */ entity STATS; /** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */ void stats_add() {} #define STAT(...) EVAL_STAT(OVERLOAD_(STAT, __VA_ARGS__)) #define EVAL_STAT(...) __VA_ARGS__ #define STAT_1(id) (RVALUE, STAT_2(id, STATS)) #define STAT_2(id, cl) (cl)._STAT(id) #define addstat_int(id, fld) addstat(id, AS_INT, fld) #define addstat_bool(id, fld) addstat(id, AS_INT, fld) #define addstat_float(id, fld) addstat(id, AS_FLOAT, fld) #define addstat_vector(id, fld) MACRO_BEGIN \ addstat_float(id + 0, fld##_x); \ addstat_float(id + 1, fld##_y); \ addstat_float(id + 2, fld##_z); \ MACRO_END #define addstat_vectori(id, fld) MACRO_BEGIN \ addstat_int(id + 0, fld##_x); \ addstat_int(id + 1, fld##_y); \ addstat_int(id + 2, fld##_z); \ MACRO_END const int AS_STRING = 1; const int AS_INT = 2; const int AS_FLOAT = 8; .int __stat_null; STATIC_INIT(stats) { STATS = new_pure(stats); // Prevent engine stats being sent int r = STATS_ENGINE_RESERVE; for (int i = 0, n = 256 - r; i < n; ++i) { #define X(_, name, id) if (i == id) continue; MAGIC_STATS(X, ); #undef X addstat(r + i, AS_INT, __stat_null); } } #define _STAT(id) stat_##id #define REGISTER_STAT_2(id, T) \ .T _STAT(id); \ REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \ { \ if (#T == "vector" || #T == "vectori") { \ REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \ REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \ } \ } \ ACCUMULATE void stats_add() \ { \ .T fld = _STAT(id); \ addstat_##T(STAT_##id.m_id, fld); \ } void GlobalStats_update(entity this) {} void GlobalStats_updateglobal() {} /** TODO: do we want the global copy to update? */ #define REGISTER_STAT_3(id, T, expr) \ REGISTER_STAT_2(id, T); \ ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \ ACCUMULATE void GlobalStats_updateglobal() { entity this = STATS; STAT(id, this) = (expr); } \ STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); } #else #define REGISTER_STAT_2(id, type) #define REGISTER_STAT_3(id, T, expr) #endif REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE) REGISTER_REGISTRY(Stats) REGISTRY_SORT(Stats) REGISTRY_CHECK(Stats) REGISTRY_DEFINE_GET(Stats, NULL) STATIC_INIT(Stats_renumber) { FOREACH(Stats, true, { it.m_id = STATS_ENGINE_RESERVE + i; MAGIC_STATS_FIX(it); }); } #ifdef SVQC STATIC_INIT(stats_add) { stats_add(); } #endif