#pragma once #include "animation.qh" entity makeHostedEasing(entity, void(entity, float), float(float, float, float, float), float, float, float); entity makeEasing(entity, void(entity, float), float(float, float, float, float), float, float, float, float); float easingLinear(float, float, float, float); float easingQuadIn(float, float, float, float); float easingQuadOut(float, float, float, float); float easingQuadInOut(float, float, float, float); CLASS(Easing, Animation) METHOD(Easing, calcValue, float(entity, float, float, float, float)); METHOD(Easing, setMath, void(entity, float(float, float, float, float))); ATTRIB(Easing, math, float(float, float, float, float), easingLinear); ENDCLASS(Easing)