#ifndef SKIN_H #define SKIN_H #define SKINBEGIN #define SKINVECTOR(name,def) vector SKIN##name = def #define SKINFLOAT(name,def) float SKIN##name = def //#define SKINSTRING(name,def) const string SKIN##name = def #define SKINSTRING(name,def) string SKIN##name = def #define SKINEND #include "skin-customizables.inc" #undef SKINEND #undef SKINBEGIN #undef SKINSTRING #undef SKINFLOAT #undef SKINVECTOR #define SKINBEGIN void Skin_ApplySetting(string key, string value) { switch(key) { #define SKINVECTOR(name,def) case #name: SKIN##name = stov(value); break #define SKINFLOAT(name,def) case #name: SKIN##name = stof(value); break //#define SKINSTRING(name,def) case #name: break #define SKINSTRING(name,def) case #name: SKIN##name = strzone(value); break // I know this leaks memory when skin is read multiple times. Screw it. #define SKINEND case "": break; case "//": break; default: dprint("Invalid key in skin file: ", key, "\n"); } } #include "skin-customizables.inc" #undef SKINEND #undef SKINSTRING #undef SKINFLOAT #undef SKINVECTOR #undef SKINBEGIN #endif