#include "crosshairpreview.qh" entity makeXonoticCrosshairPreview() { entity me; me = NEW(XonoticCrosshairPreview); me.configureXonoticCrosshairPreview(me); return me; } void XonoticCrosshairPreview_configureXonoticCrosshairPreview(entity me) { me.src = strzone(strcat("/gfx/crosshair", cvar_string("crosshair"))); me.src2 = "/gfx/crosshairdot"; } void XonoticCrosshairPreview_draw(entity me) { float save; save = draw_alpha; if(me.disabled) draw_alpha *= me.disabledAlpha; vector sz, rgb; float a; rgb = stov(cvar_string("crosshair_color")); a = cvar("crosshair_alpha"); strcpy(me.src, strcat("/gfx/crosshair", cvar_string("crosshair"))); sz = draw_PictureSize(me.src); sz = globalToBoxSize(sz, me.size); sz = sz * cvar("crosshair_size"); draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src, sz, rgb, a); if(cvar("crosshair_dot")) { if(cvar("crosshair_dot_color_custom") && (cvar_string("crosshair_dot_color") != "0")) rgb = stov(cvar_string("crosshair_dot_color")); draw_Picture('0.5 0.5 0' - 0.5 * sz * cvar("crosshair_dot_size"), me.src2, sz * cvar("crosshair_dot_size"), rgb, a * cvar("crosshair_dot_alpha")); } draw_alpha = save; SUPER(XonoticCrosshairPreview).draw(me); }