#include "dialog_credits.qh" #include "credits.qh" #include "button.qh" #include "../item/dialog.qh" void XonoticCreditsDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, me.rows - 1, me.columns, me.creditsList = makeXonoticCreditsList()); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } void XonoticCreditsDialog_focusEnter(entity me) { me.creditsList.scrolling = time + 1; }