#ifndef DIALOG_HUDPANEL_AMMO_H #define DIALOG_HUDPANEL_AMMO_H #include "rootdialog.qc" CLASS(XonoticHUDAmmoDialog, XonoticRootDialog) METHOD(XonoticHUDAmmoDialog, fill, void(entity)); ATTRIB(XonoticHUDAmmoDialog, title, string, _("Ammo Panel")) ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDAmmoDialog, rows, float, 15) ATTRIB(XonoticHUDAmmoDialog, columns, float, 4) ATTRIB(XonoticHUDAmmoDialog, name, string, "HUDammo") ATTRIB(XonoticHUDAmmoDialog, requiresConnection, float, true) ENDCLASS(XonoticHUDAmmoDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDAmmoDialog_fill(entity me) { entity e; string panelname = "ammo"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right"))); } #endif