#include "dialog_hudpanel_ammo.qh" #include "slider.qh" #include "checkbox.qh" #include "textlabel.qh" #include "radiobutton.qh" void XonoticHUDAmmoDialog_fill(entity me) { entity e; string panelname = "ammo"; dialog_hudpanel_main_checkbox(me, panelname); dialog_hudpanel_main_settings(me, panelname); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right"))); }