#ifdef INTERFACE CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog) METHOD(XonoticHUDHealthArmorDialog, fill, void(entity)) ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel")) ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15) ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4) ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor") ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, TRUE) ENDCLASS(XonoticHUDHealthArmorDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDHealthArmorDialog_fill(entity me) { entity e; string panelname = "healtharmor"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions"))); } #endif