#include "dialog_hudpanel_healtharmor.qh" #include "textlabel.qh" #include "checkbox.qh" #include "radiobutton.qh" void XonoticHUDHealthArmorDialog_fill(entity me) { entity e; string panelname = "healtharmor"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_combined", _("Combine health and armor"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward"))); setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward"))); me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions"))); }