#pragma once #include "rootdialog.qh" CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog) METHOD(XonoticHUDHealthArmorDialog, fill, void(entity)); ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel")); ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT); ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4); ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 16.5); ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4); ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor"); ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true); ENDCLASS(XonoticHUDHealthArmorDialog)