#pragma once #include "rootdialog.qh" CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog) METHOD(XonoticHUDHealthArmorDialog, fill, void(entity)); ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel")) ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 16) ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4) ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor") ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true) ENDCLASS(XonoticHUDHealthArmorDialog)