#include "dialog_hudpanel_itemstime.qh" #include "textlabel.qh" #include "textslider.qh" #include "radiobutton.qh" #include "checkbox.qh" #include "slider.qh" void XonoticHUDItemsTimeDialog_fill(entity me) { entity e; string panelname = "itemstime"; me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_itemstime")); e.addValue(e, _("Disable"), "0"); e.addValue(e, _("Enable spectating"), "1"); e.addValue(e, _("Enable even playing in warmup"), "2"); e.configureXonoticTextSliderValues(e); dialog_hudpanel_main_settings(me, panelname); me.TR(me); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Align icon:"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "0", _("Left"))); me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "1", _("Right"))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar", _("Enable status bar"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar_reduced", _("Reduced"))); setDependent(e, "hud_panel_itemstime_progressbar", 1, 1); me.TR(me); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Text/icon ratio:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(2, 8, 0.5, "hud_panel_itemstime_ratio")); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_hidespawned", _("Hide spawned items"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_hidebig", _("Hide big armor and health"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_dynamicsize", _("Dynamic size"))); }