#ifndef DIALOG_HUDPANEL_SCORE_H #define DIALOG_HUDPANEL_SCORE_H #include "rootdialog.qc" CLASS(XonoticHUDScoreDialog, XonoticRootDialog) METHOD(XonoticHUDScoreDialog, fill, void(entity)) ATTRIB(XonoticHUDScoreDialog, title, string, _("Score Panel")) ATTRIB(XonoticHUDScoreDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDScoreDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDScoreDialog, rows, float, 15) ATTRIB(XonoticHUDScoreDialog, columns, float, 4) ATTRIB(XonoticHUDScoreDialog, name, string, "HUDscore") ATTRIB(XonoticHUDScoreDialog, requiresConnection, float, true) ENDCLASS(XonoticHUDScoreDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDScoreDialog_fill(entity me) { entity e; string panelname = "score"; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Score:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Rankings:"))); me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "0", _("Off"))); me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "1", _("And me"))); me.TD(me, 1, 2.6/3, e = makeXonoticRadioButton(1, "hud_panel_score_rankings", "2", _("Pure"))); } #endif