#ifdef INTERFACE CLASS(XonoticHUDWeaponIconsDialog) EXTENDS(XonoticRootDialog) METHOD(XonoticHUDWeaponIconsDialog, fill, void(entity)) ATTRIB(XonoticHUDWeaponIconsDialog, title, string, "Weapon Icons Panel Setup") ATTRIB(XonoticHUDWeaponIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDWeaponIconsDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDWeaponIconsDialog, rows, float, 15) ATTRIB(XonoticHUDWeaponIconsDialog, columns, float, 4) ATTRIB(XonoticHUDWeaponIconsDialog, name, string, "HUDweaponicons") ENDCLASS(XonoticHUDWeaponIconsDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDWeaponIconsDialog_fill(entity me) { entity e; me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_weaponicons", "On/Off")); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:")); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_color_team")); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:")); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_alpha")); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_weaponicons_number", "Show Weapon Number")); me.TR(me); //me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1)); } #endif