#ifndef DIALOG_HUDPANEL_WEAPONS_H #define DIALOG_HUDPANEL_WEAPONS_H #include "rootdialog.qc" CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog) METHOD(XonoticHUDWeaponsDialog, fill, void(entity)); ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel")) ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4) ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21) ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4) ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons") ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true) ENDCLASS(XonoticHUDWeaponsDialog) #endif #ifdef IMPLEMENTATION void XonoticHUDWeaponsDialog_fill(entity me) { entity e; string panelname = "weapons"; float i; DIALOG_HUDPANEL_COMMON(); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:"))); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout")))); e.addValue(e, _("Never"), "0"); for(i = 1; i <= 10; ++i) e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i))); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:"))); setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0"); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect")))); e.addValue(e, ZCTX(_("EF^None")), "0"); e.addValue(e, _("Alpha"), "1"); e.addValue(e, _("Slide"), "2"); e.addValue(e, ZCTX(_("EF^Both")), "3"); e.configureXonoticTextSliderValues(e); setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0"); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:"))); me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_scale")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:"))); me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None")))); me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number"))); me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Weapon ID scale:"))); me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale")); setDependent(e, "hud_panel_weapons_label", 1, 2); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy"))); me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:"))); me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha")); setDependent(e, "hud_panel_weapons_ammo", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:"))); me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color")); setDependent(e, "hud_panel_weapons_ammo", 1, 1); me.TR(me); } #endif