#pragma once #include "rootdialog.qh" CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog) METHOD(XonoticHUDWeaponsDialog, fill, void(entity)); ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel")); ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT); ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4); ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21.5); ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4); ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons"); ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true); ENDCLASS(XonoticHUDWeaponsDialog)