#ifdef INTERFACE CLASS(XonoticServerCreateTab) EXTENDS(XonoticTab) METHOD(XonoticServerCreateTab, fill, void(entity)) METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity)) ATTRIB(XonoticServerCreateTab, title, string, _("Create")) ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9) ATTRIB(XonoticServerCreateTab, rows, float, 23) ATTRIB(XonoticServerCreateTab, columns, float, 6.2) // added extra .2 for center space ATTRIB(XonoticServerCreateTab, mapListBox, entity, NULL) ATTRIB(XonoticServerCreateTab, sliderFraglimit, entity, NULL) ATTRIB(XonoticServerCreateTab, sliderTimelimit, entity, NULL) ATTRIB(XonoticServerCreateTab, labelFraglimit, entity, NULL) ENDCLASS(XonoticServerCreateTab) entity makeXonoticServerCreateTab(); #endif #ifdef IMPLEMENTATION void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar) { if(pCvar == "") { e.configureXonoticTextSlider(e, string_null); l.setText(l, pLabel); e.disabled = l.disabled = TRUE; } else { e.configureXonoticTextSlider(e, pCvar); // clear old values float i; for(i = 0; i <= e.nValues; ++i); { if(e.(valueStrings[i])) { strunzone(e.(valueStrings[i])); } if(e.(valueIdentifiers[i])) { strunzone(e.(valueIdentifiers[i])); } } e.clearValues(e); // set new values e.addValue(e, strzone(_("Default")), strzone("-1")); for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); } e.addValue(e, strzone(_("Unlimited")), strzone("0")); e.configureXonoticTextSliderValues(e); // set text field l.setText(l, pLabel); e.disabled = l.disabled = FALSE; } } entity makeXonoticServerCreateTab() { entity me; me = spawnXonoticServerCreateTab(); me.configureDialog(me); return me; } void XonoticServerCreateTab_fill(entity me) { entity e, e0; me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:"))); me.TR(me); me.TD(me, 8, 3, e = makeXonoticGametypeList()); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); //me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("timelimit_override")); e.addValue(e, _("Default"), "-1"); e.addValue(e, "1", "1"); e.addValue(e, "2", "2"); e.addValue(e, "3", "3"); e.addValue(e, "4", "4"); e.addValue(e, "5", "5"); e.addValue(e, "6", "6"); e.addValue(e, "7", "7"); e.addValue(e, "8", "8"); e.addValue(e, "9", "9"); e.addValue(e, "10", "10"); e.addValue(e, "15", "15"); e.addValue(e, "20", "20"); e.addValue(e, "25", "25"); e.addValue(e, "30", "30"); e.addValue(e, "40", "40"); e.addValue(e, "50", "50"); e.addValue(e, "60", "60"); e.addValue(e, _("Infinite"), "0"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:"))); me.TD(me, 1, 2, me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override")); GameType_ConfigureSliders(me.sliderFraglimit, me.labelFraglimit, _("Frag limit:"), 5, 100, 5, "fraglimit_override"); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:"))); me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:"))); me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:"))); setDependent(e, "bot_number", 0, -1); me.TD(me, 1, 2, e = makeXonoticTextSlider("skill")); e.addValue(e, _("Botlike"), "0"); e.addValue(e, _("Beginner"), "1"); e.addValue(e, _("You will win"), "2"); e.addValue(e, _("You can win"), "3"); e.addValue(e, _("You might win"), "4"); e.addValue(e, _("Advanced"), "5"); e.addValue(e, _("Expert"), "6"); e.addValue(e, _("Pro"), "7"); e.addValue(e, _("Assassin"), "8"); e.addValue(e, _("Unhuman"), "9"); e.addValue(e, _("Godlike"), "10"); e.configureXonoticTextSliderValues(e); setDependent(e, "bot_number", 0, -1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.mutatorsDialog; main.mutatorsDialog.refilterEntity = me.mapListBox; me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null)); e0.textEntity = main.mutatorsDialog; e0.allowCut = 1; me.TR(me); me.TDempty(me, 0.5); me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.advancedDialog; main.advancedDialog.refilterEntity = me.mapListBox; me.gotoRC(me, 1, 3.2); me.setFirstColumn(me, me.currentColumn); me.mapListBox = makeXonoticMapList(); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:"))); makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback); me.TR(me); me.TD(me, me.rows - 5, 3, me.mapListBox); me.gotoRC(me, me.rows - 3, 3.5); me.TDempty(me, 0.25); me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0')); e.onClick = MapList_All; e.onClickEntity = me.mapListBox; me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0')); e.onClick = MapList_None; e.onClickEntity = me.mapListBox; me.TDempty(me, 0.25); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0')); e.onClick = MapList_LoadMap; e.onClickEntity = me.mapListBox; me.mapListBox.startButton = e; me.gameTypeChangeNotify(me); } void XonoticServerCreateTab_gameTypeChangeNotify(entity me) { // tell the map list to update float gt; entity e, l; gt = MapInfo_CurrentGametype(); e = me.sliderFraglimit; l = me.labelFraglimit; switch(gt) { case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, _("Capture limit:"), 1, 20, 1, "capturelimit_override"); break; case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "g_domination_point_limit"); break; case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit"); break; case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, _("Lives:"), 3, 50, 1, "g_lms_lives_override"); break; case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, _("Laps:"), 1, 25, 1, "g_race_laps_limit"); break; case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, _("Goals:"), 1, 50, 1, "g_nexball_goallimit"); break; case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break; case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break; case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break; default: GameType_ConfigureSliders(e, l, _("Frag limit:"), 5, 100, 5, "fraglimit_override"); break; } me.mapListBox.refilter(me.mapListBox); } #endif