#ifdef INTERFACE CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog) METHOD(XonoticMutatorsDialog, toString, string(entity)) METHOD(XonoticMutatorsDialog, fill, void(entity)) METHOD(XonoticMutatorsDialog, showNotify, void(entity)) METHOD(XonoticMutatorsDialog, close, void(entity)) ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators")) ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS) ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9) ATTRIB(XonoticMutatorsDialog, rows, float, 19) ATTRIB(XonoticMutatorsDialog, columns, float, 6) ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL) ENDCLASS(XonoticMutatorsDialog) #endif #ifdef IMPLEMENTATION void XonoticMutatorsDialog_showNotify(entity me) { loadAllCvars(me); } string weaponarenastring; string weaponarenastring_cvar; string WeaponArenaString() { string s; float n, i, j; entity e; s = cvar_string("g_weaponarena"); if(s == "0") return ""; if(s == "all" || s == "1") return _("All Weapons Arena"); if(s == "most") return _("Most Weapons Arena"); if(s == weaponarenastring_cvar) return weaponarenastring; if(weaponarenastring) strunzone(weaponarenastring); if(weaponarenastring_cvar) strunzone(weaponarenastring_cvar); weaponarenastring_cvar = strzone(s); n = tokenize_console(s); s = ""; for(i = 0; i < n; ++i) { for(j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if(argv(i) == e.netname) s = strcat(s, " & ", e.message); } } s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3)); weaponarenastring = strzone(s); return weaponarenastring; } string XonoticMutatorsDialog_toString(entity me) { string s; s = ""; if(cvar("g_dodging")) s = strcat(s, ", ", _("Dodging")); if(cvar("g_instagib")) s = strcat(s, ", ", _("InstaGib")); if(cvar("g_new_toys")) s = strcat(s, ", ", _("New Toys")); if(cvar("g_nix")) s = strcat(s, ", ", _("NIX")); if(cvar("g_rocket_flying")) s = strcat(s, ", ", _("Rocket Flying")); if(cvar("g_invincible_projectiles")) s = strcat(s, ", ", _("Invincible Projectiles")); if(cvar_string("g_weaponarena") != "0") s = strcat(s, ", ", WeaponArenaString()); if(cvar("g_balance_blaster_weaponstart") == 0) s = strcat(s, ", ", _("No start weapons")); if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity"))) s = strcat(s, ", ", _("Low gravity")); if(cvar("g_cloaked")) s = strcat(s, ", ", _("Cloaked")); if(cvar("g_grappling_hook")) s = strcat(s, ", ", _("Hook")); if(cvar("g_midair")) s = strcat(s, ", ", _("Midair")); if(cvar("g_vampire")) s = strcat(s, ", ", _("Vampire")); if(cvar("g_pinata")) s = strcat(s, ", ", _("Piñata")); if(cvar("g_weapon_stay")) s = strcat(s, ", ", _("Weapons stay")); if(cvar("g_bloodloss") > 0) s = strcat(s, ", ", _("Blood loss")); if(cvar("g_jetpack")) s = strcat(s, ", ", _("Jet pack")); if(cvar("g_powerups") == 0) s = strcat(s, ", ", _("No powerups")); if(cvar("g_powerups") > 0) s = strcat(s, ", ", _("Powerups")); if(cvar("g_touchexplode") > 0) s = strcat(s, ", ", _("Touch explode")); if(s == "") return ZCTX(_("MUT^None")); else return substring(s, 2, strlen(s) - 2); } float checkCompatibility_pinata(entity me) { if(cvar("g_instagib")) return 0; if(cvar("g_nix")) return 0; if(cvar_string("g_weaponarena") != "0") return 0; return 1; } float checkCompatibility_weaponstay(entity me) { return checkCompatibility_pinata(me); } float checkCompatibility_newtoys(entity me) { if(cvar("g_instagib")) return 0; if(cvar_string("g_weaponarena") == "most") return 1; if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1") return 1; if(cvar_string("g_weaponarena") != "0") return 0; return 1; } float checkCompatibility_weaponarena_weapon(entity me) { if(cvar("g_instagib")) return 0; if(cvar_string("g_weaponarena") == "most") return 0; if(cvar_string("g_weaponarena") == "all" || cvar_string("g_weaponarena") == "1") return 0; if(cvar_string("g_weaponarena") == "0") return 0; if(cvar_string("g_balance_blaster_weaponstart") == "0") return 0; return 1; } void XonoticMutatorsDialog_fill(entity me) { entity e, s, w; float i, j; me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_midair", _("Midair"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire"))); setDependent(e, "g_instagib", 0, 0); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticSlider(10, 50, 1, "g_bloodloss"); me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss"))); setDependent(e, "g_instagib", 0, 0); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 1.6, s); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticSlider(80, 400, 8, "sv_gravity"); s.valueDigits = 0; s.valueDisplayMultiplier = 0.125; // show gravity in percent me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity"))); e.savedValue = 200; // good on silvercity me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 1.6, s); me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles"))); setDependent(e, "g_instagib", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys"))); setDependentWeird(e, checkCompatibility_newtoys); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying"))); setDependent(e, "g_instagib", 0, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata"))); setDependentWeird(e, checkCompatibility_pinata); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay"))); setDependentWeird(e, checkCompatibility_weaponstay); me.TR(me); me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)"))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"))); e.getCvarValueFromCvar = TRUE; e.cvarOffValue = "0"; for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i) { w = get_weaponinfo(i); if(w.spawnflags & WEP_FLAG_HIDDEN) continue; if((j & 1) == 0) me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.message))); setDependentWeird(e, checkCompatibility_weaponarena_weapon); ++j; } me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons"))); e.cvarOffValue = "0"; me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "all", _("All weapons"))); e.cvarOffValue = "0"; me.TR(me); me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_instagib", "1", _("InstaGib"))); e.cvarOffValue = "0"; me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", "1", _("NIX"))); e.cvarOffValue = "0"; me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser"))); setDependent(e, "g_nix", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_balance_blaster_weaponstart", "0", _("No start weapons"))); e.cvarOffValue = "-1"; makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart"); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } void XonoticMutatorsDialog_close(entity me) { if(me.refilterEntity) me.refilterEntity.refilter(me.refilterEntity); SUPER(XonoticMutatorsDialog).close(me); } #endif