#ifndef DIALOG_MULTIPLAYER_MEDIA_DEMO_STARTCONFIRM_H #define DIALOG_MULTIPLAYER_MEDIA_DEMO_STARTCONFIRM_H #include "dialog.qc" CLASS(XonoticDemoStartConfirmDialog, XonoticDialog) METHOD(XonoticDemoStartConfirmDialog, fill, void(entity)) ATTRIB(XonoticDemoStartConfirmDialog, title, string, _("Disconnect")) ATTRIB(XonoticDemoStartConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM) ATTRIB(XonoticDemoStartConfirmDialog, intendedWidth, float, 0.5) ATTRIB(XonoticDemoStartConfirmDialog, rows, float, 4) ATTRIB(XonoticDemoStartConfirmDialog, columns, float, 2) ENDCLASS(XonoticDemoStartConfirmDialog) #endif #ifdef IMPLEMENTATION void Handle_StartDemo_Click(entity unused, entity me) { demolist.startDemo(demolist); } void XonoticDemoStartConfirmDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Playing a demo will disconnect you from the current match."))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you really wish to disconnect now?"))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0')); e.onClick = Handle_StartDemo_Click; e.onClickEntity = demolist; me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } #endif