#include "dialog_multiplayer_media_demo_startconfirm.qh" #include "demolist.qh" #include "textlabel.qh" #include "button.qh" void Handle_StartDemo_Click(entity unused, entity me) { demolist.startDemo(demolist); } void XonoticDemoStartConfirmDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Playing a demo will disconnect you from the current match."))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you really wish to disconnect now?"))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0')); e.onClick = Handle_StartDemo_Click; e.onClickEntity = demolist; me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }