#ifdef INTERFACE CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab) METHOD(XonoticPlayerSettingsTab, fill, void(entity)) METHOD(XonoticPlayerSettingsTab, draw, void(entity)) ATTRIB(XonoticPlayerSettingsTab, title, string, _("Player Setup")) ATTRIB(XonoticPlayerSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticPlayerSettingsTab, rows, float, 22) ATTRIB(XonoticPlayerSettingsTab, columns, float, 6.5) ATTRIB(XonoticPlayerSettingsTab, playerNameLabel, entity, NULL) ATTRIB(XonoticPlayerSettingsTab, playerNameLabelAlpha, float, 0) ENDCLASS(XonoticPlayerSettingsTab) entity makeXonoticPlayerSettingsTab(); void HUDSetup_Join_Click(entity me, entity btn); #endif #ifdef IMPLEMENTATION entity makeXonoticPlayerSettingsTab() { entity me; me = spawnXonoticPlayerSettingsTab(); me.configureDialog(me); return me; } void XonoticPlayerSettingsTab_draw(entity me) { if(cvar_string("_cl_name") == "Player") me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0); else me.playerNameLabel.alpha = me.playerNameLabelAlpha; SUPER(XonoticPlayerSettingsTab).draw(me); } void XonoticPlayerSettingsTab_fill(entity me) { entity e, pms, sl, label, e0, box; float i, r, m, n; me.TR(me); me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:"))); me.playerNameLabelAlpha = me.playerNameLabel.alpha; me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; me.TR(me); me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -127; // negative means encoded length in bytes box.saveImmediately = 1; label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeXonoticColorpicker(box)); me.TD(me, 5, 2, e = makeXonoticCharmap(box)); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.gotoRC(me, 8, 0.0); pms = makeXonoticPlayerModelSelector(); me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Model:"))); me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, me.rows - me.currentRow - 1, 1.8, pms); me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; me.TR(me); r = me.currentRow; m = me.rows - r - 2; n = 16 - !cvar("developer"); m = m / (n - 1); for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.1); me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0'); } for(i = 0; i < n; ++i) { me.gotoRC(me, r + i * m, 0.4); me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0'); } me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov")); me.TR(me); sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, _("View bobbing:"))); makeMulti(sl, "cl_bob2cycle"); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Zoom factor:"))); me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor")); me.TR(me); sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, _("Zoom speed:"))); me.TD(me, 1, 2, sl); me.TR(me); me.TD(me, 1, 1.5, e = makeXonoticButton(_("Weapon settings..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.weaponsDialog; me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null)); e0.textEntity = main.weaponsDialog; e0.allowCut = 1; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair:"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon"))); me.TR(me); me.TDempty(me, 0.2); for(i = 1; i <= 10; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } // show a larger preview of the selected crosshair me.TDempty(me, 0.2); me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview setDependent(e, "crosshair_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.2); for(i = 11; i <= 20; ++i) { me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:"))); me.TD(me, 1, 1.8, e = makeXonoticSlider(0.10, 1.5, 0.05, "crosshair_size")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:"))); me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:")); me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon"))); me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health"))); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, string_null, string_null, _("Custom"))); me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color")); setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center dot"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Size:"))); me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size")); setDependent(e, "crosshair_dot", 1, 1); me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Alpha:"))); me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha")); setDependent(e, "crosshair_dot", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit test:"))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "0", ZCTX(_("HTST^None")))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1", _("TrueAim"))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1.25", _("Enemies"))); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeXonoticButton(_("Waypoints setup..."), '0 0 0')); e.onClick = DialogOpenButton_Click; e.onClickEntity = main.waypointDialog; me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0')); e.onClick = HUDSetup_Join_Click; e.onClickEntity = me; #ifdef ALLOW_FORCEMODELS me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:"))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None")))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom")))); me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All")))); #endif me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs")); e.addValue(e, ZCTX(_("GIBS^None")), "1"); e.addValue(e, ZCTX(_("GIBS^Few")), "0.75"); e.addValue(e, ZCTX(_("GIBS^Many")), "0.5"); e.addValue(e, ZCTX(_("GIBS^Lots")), "0"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage splash:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage")); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); } void HUDSetup_Join_Click(entity me, entity btn) { if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) { localcmd("map hudsetup/hudsetup", "\n"); } else localcmd("togglemenu 0\n"); localcmd("_hud_configure 1", "\n"); } #endif