#ifdef INTERFACE CLASS(XonoticModelDialog) EXTENDS(XonoticDialog) METHOD(XonoticModelDialog, toString, string(entity)) METHOD(XonoticModelDialog, fill, void(entity)) METHOD(XonoticModelDialog, showNotify, void(entity)) ATTRIB(XonoticModelDialog, title, string, _("Model settings")) ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL) ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5) ATTRIB(XonoticModelDialog, rows, float, 7) ATTRIB(XonoticModelDialog, columns, float, 3) ENDCLASS(XonoticModelDialog) #endif #ifdef IMPLEMENTATION void XonoticModelDialog_showNotify(entity me) { loadAllCvars(me); } string XonoticModelDialog_toString(entity me) { return "hi"; // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here } void XonoticModelDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs")); e.addValue(e, ZCTX(_("GIBS^None")), "1"); e.addValue(e, ZCTX(_("GIBS^Few")), "0.75"); e.addValue(e, ZCTX(_("GIBS^Many")), "0.5"); e.addValue(e, ZCTX(_("GIBS^Lots")), "0"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine"))); me.TR(me); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } #endif