#ifndef DIALOG_MULTIPLAYER_PROFILE_H #define DIALOG_MULTIPLAYER_PROFILE_H #include "tab.qc" CLASS(XonoticProfileTab, XonoticTab) METHOD(XonoticProfileTab, fill, void(entity)); METHOD(XonoticProfileTab, draw, void(entity)); ATTRIB(XonoticProfileTab, intendedWidth, float, 0.9) ATTRIB(XonoticProfileTab, rows, float, 23) ATTRIB(XonoticProfileTab, columns, float, 6.1) // added extra .2 for center space ATTRIB(XonoticProfileTab, playerNameLabel, entity, NULL) ATTRIB(XonoticProfileTab, playerNameLabelAlpha, float, SKINALPHA_HEADER) ENDCLASS(XonoticProfileTab) entity makeXonoticProfileTab(); #endif #ifdef IMPLEMENTATION entity makeXonoticProfileTab() { entity me; me = NEW(XonoticProfileTab); me.configureDialog(me); return me; } void XonoticProfileTab_draw(entity me) { if(cvar_string("_cl_name") == "Player") me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0); else me.playerNameLabel.alpha = me.playerNameLabelAlpha; SUPER(XonoticProfileTab).draw(me); } void XonoticProfileTab_fill(entity me) { entity e, pms, label, box; float i; // ============== // NAME SECTION // ============== me.gotoRC(me, 0.5, 0); me.TD(me, 1, 3, me.playerNameLabel = makeXonoticHeaderLabel(_("Name"))); me.gotoRC(me, 1.5, 0); me.TD(me, 1, 3, label = makeXonoticTextLabel(0.5, string_null)); label.allowCut = 1; label.allowColors = 1; label.alpha = 1; label.isBold = true; label.fontSize = SKINFONTSIZE_TITLE; me.gotoRC(me, 2.5, 0); me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -127; // negative means encoded length in bytes box.saveImmediately = 0; // Sorry, can't do this, it spams "name" commands. box.enableClearButton = 0; label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeXonoticColorpicker(box)); me.TD(me, 5, 2, e = makeXonoticCharmap(box)); // =============== // MODEL SECTION // =============== //me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP RIGHT //me.gotoRC(me, 9, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM RIGHT me.gotoRC(me, 9, 0); me.setFirstColumn(me, me.currentColumn); // BOTTOM LEFT me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Model"))); me.TR(me); //me.TDempty(me, 0); // MODEL LEFT, COLOR RIGHT me.TDempty(me, 1); // MODEL RIGHT, COLOR LEFT pms = makeXonoticPlayerModelSelector(); me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0')); e.onClick = PlayerModelSelector_Prev_Click; e.onClickEntity = pms; me.TD(me, 11.5, 1.4, pms); me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0')); e.onClick = PlayerModelSelector_Next_Click; e.onClickEntity = pms; //me.setFirstColumn(me, me.currentColumn + 2); // MODEL LEFT, COLOR RIGHT me.gotoRC(me, me.currentRow, 0); me.setFirstColumn(me, me.currentColumn); // MODEL RIGHT, COLOR LEFT me.TR(me); me.TD(me, 1, 1, e = makeXonoticHeaderLabel(_("Glowing color"))); for(i = 0; i < 15; ++i) { if(mod(i, 5) == 0) me.TR(me); me.TDNoMargin(me, 1, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0'); } me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticHeaderLabel(_("Detail color"))); for(i = 0; i < 15; ++i) { if(mod(i, 5) == 0) me.TR(me); me.TDNoMargin(me, 1, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0'); } // ==================== // STATISTICS SECTION // ==================== me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP RIGHT //me.gotoRC(me, 9, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM RIGHT //me.gotoRC(me, 9, 0); me.setFirstColumn(me, me.currentColumn); // BOTTOM LEFT me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Statistics"))); me.TR(me); me.TDempty(me, 0.25); me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidtracking", _("Allow player statistics to track your client"))); me.TR(me); me.TDempty(me, 0.25); me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname"))); setDependent(e, "cl_allow_uidtracking", 1, 1); me.gotoRC(me, 4, 3.1); // TOP RIGHT //me.gotoRC(me, 12.5, 3.1); // BOTTOM RIGHT //me.gotoRC(me, 12.5, 0); // BOTTOM LEFT me.TDempty(me, 0.25); me.TD(me, 9, 2.5, statslist = makeXonoticStatsList()); //setDependent(statslist, "cl_allow_uidtracking", 1, 1); // ================= // COUNTRY SECTION // ================= me.gotoRC(me, 16, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, TOP POS //me.gotoRC(me, 13.5, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, TOP POS //me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP SECTION, TOP POS me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Country"))); me.TR(me); me.TDempty(me, 0.5); me.TD(me, 4.5, 2, e = makeXonoticLanguageList()); // todo: cl_country: create proper country list // ================ // GENDER SECTION // ================ me.gotoRC(me, 13.5, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, TOP POS //me.gotoRC(me, 19.5, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, BOTTOM POS //me.gotoRC(me, 6.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP SECTION, BOTTOM POS #if 0 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gender:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("_cl_gender")); e.addValue(e, _("Undisclosed"), "0"); e.addValue(e, _("Female"), "1"); e.addValue(e, _("Male"), "2"); e.configureXonoticTextSliderValues(e); #else me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Gender"))); me.TR(me); #define GENDERWIDTH_OFFSET 0.25 #define GENDERWIDTH_LENGTH 2.5 #define GENDERWIDTH_ITEM (GENDERWIDTH_LENGTH / 3) me.TDempty(me, GENDERWIDTH_OFFSET); me.TD(me, 1, GENDERWIDTH_ITEM, e = makeXonoticRadioButton(3, "_cl_gender", "2", _("Female"))); me.TD(me, 1, GENDERWIDTH_ITEM, e = makeXonoticRadioButton(3, "_cl_gender", "1", _("Male"))); me.TD(me, 1, GENDERWIDTH_ITEM, e = makeXonoticRadioButton(3, "_cl_gender", "0", _("Undisclosed"))); #endif me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY)); } #endif