#include "dialog_quit.qh" #include "textlabel.qh" #include "commandbutton.qh" #include "button.qh" void XonoticQuitDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?"))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Yes"), '1 0 0', "echo ]quit\nquit", 0, _("Back to work..."))); me.TD(me, 1, 1, e = makeXonoticButton_T(_("No"), '0 1 0', _("I got some more fragging to do!"))); e.onClick = Dialog_Close; e.onClickEntity = me; }