#ifdef INTERFACE CLASS(XonoticSandboxToolsDialog) EXTENDS(XonoticRootDialog) METHOD(XonoticSandboxToolsDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls ATTRIB(XonoticSandboxToolsDialog, title, string, _("Sandbox Tools")) // ;) ATTRIB(XonoticSandboxToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS) ATTRIB(XonoticSandboxToolsDialog, intendedWidth, float, 0.8) ATTRIB(XonoticSandboxToolsDialog, rows, float, 20) ATTRIB(XonoticSandboxToolsDialog, columns, float, 4) ATTRIB(XonoticSandboxToolsDialog, name, string, "SandboxTools") ENDCLASS(XonoticSandboxToolsDialog) #endif #ifdef IMPLEMENTATION void XonoticSandboxToolsDialog_fill(entity me) { entity e, box; me.TR(me); me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Model:"))); me.TD(me, 1, 2.0, box = makeXonoticInputBox(1, "menu_sandbox_spawn_model")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved box.maxLength = -127; // negative means encoded length in bytes box.saveImmediately = 1; me.TDempty(me, 0.2); me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Spawn"), '0 0 0', "sandbox spawn_object $menu_sandbox_spawn_model", 0)); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } #endif /* Click. The c-word is here so you can grep for it :-) */