#include "dialog_settings_bindings_reset.qh" #include "textlabel.qh" #include "button.qh" #include "keybinder.qh" void XonoticBindingsResetDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to reset all key bindings?"))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0')); e.onClick = KeyBinder_Bind_Reset_All; e.onClickEntity = me; me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }