#ifdef INTERFACE CLASS(XonoticEffectsSettingsTab) EXTENDS(XonoticTab) METHOD(XonoticEffectsSettingsTab, fill, void(entity)) ATTRIB(XonoticEffectsSettingsTab, title, string, _("Effects")) ATTRIB(XonoticEffectsSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticEffectsSettingsTab, rows, float, 17) ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.5) ENDCLASS(XonoticEffectsSettingsTab) entity makeXonoticEffectsSettingsTab(); float updateCompression(); #endif #ifdef IMPLEMENTATION entity makeXonoticEffectsSettingsTab() { entity me; me = spawnXonoticEffectsSettingsTab(); me.configureDialog(me); return me; } float someShadowCvarIsEnabled(entity box) { if(cvar("r_shadow_realtime_dlight")) if(cvar("r_shadow_realtime_dlight_shadows")) return TRUE; if(cvar("r_shadow_realtime_world")) if(cvar("r_shadow_realtime_world_shadows")) return TRUE; return FALSE; } void XonoticEffectsSettingsTab_fill(entity me) { entity e, s; float n; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Quality preset:"))); n = 5 + 2 * !!cvar("developer"); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^OMG!")), '1 0 1', "exec effects-omg.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Low")), '0 0 0', "exec effects-low.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Medium")), '0 0 0', "exec effects-med.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Normal")), '0 0 0', "exec effects-normal.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^High")), '0 0 0', "exec effects-high.cfg", 0)); me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultra")), '0 0 0', "exec effects-ultra.cfg", 0)); if(cvar("developer")) me.TD(me, 1, 5.5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0 0 0', "exec effects-ultimate.cfg", 0)); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Geometry detail:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance")); e.addValue(e, ZCTX(_("DET^Lowest")), "16"); e.addValue(e, ZCTX(_("DET^Low")), "8"); e.addValue(e, ZCTX(_("DET^Normal")), "4"); e.addValue(e, ZCTX(_("DET^Good")), "3"); e.addValue(e, ZCTX(_("DET^Best")), "2"); e.addValue(e, ZCTX(_("DET^Insane")), "1"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("vid_samples")); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Texture resolution:"))); me.TD(me, 1, 2, e = makeXonoticPicmipSlider()); if(cvar("developer")) e.addValue(e, ZCTX(_("RES^Leet")), "1337"); e.addValue(e, ZCTX(_("RES^Lowest")), "2"); e.addValue(e, ZCTX(_("RES^Low")), "1"); e.addValue(e, ZCTX(_("RES^Normal")), "0"); e.addValue(e, ZCTX(_("RES^Good")), "-1"); e.addValue(e, ZCTX(_("RES^Best")), "-2"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); { // detect texture compression method float f; f = updateCompression(); switch(f) { case 0: break; case 1: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); break; case 2: me.TD(me, 1, 2.8, e = makeXonoticCheckBox(1, "r_texture_dds_load", _("Avoid lossy texture compression"))); makeMulti(e, "gl_texturecompression"); break; } } me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("gl_texture_anisotropy")); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.addValue(e, _("8x"), "8"); e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle quality:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality")); me.TR(me); me.TD(me, 1, 1.1, e = makeXonoticTextLabel(0, _("Particle distance:"))); me.TD(me, 1, 1.9, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance")); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_decals", _("Decals"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Distance:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance")); setDependent(e, "cl_decals", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Time:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 1.9, e = makeXonoticSlider(1, 20, 1, "cl_decals_time")); setDependent(e, "cl_decals", 1, 1); me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"))); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss"))); setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"))); setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticTextSlider("r_water_resolutionmultiplier")); e.addValue(e, _("Blurred"), "0.25"); e.addValue(e, ZCTX(_("REFL^Good")), "0.5"); e.addValue(e, _("Sharp"), "1"); e.configureXonoticTextSliderValues(e); setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); me.TR(me); if(cvar("developer")) me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(3, 0, "r_showsurfaces", _("Show surfaces"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, string_null, string_null, _("No dynamic lighting"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Flash blend approximation"))); me.TR(me); me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_dlight_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_dlight", 1, 1); me.TR(me); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_shadow_realtime_world", _("Realtime world lighting"))); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_realtime_world_shadows", _("Shadows"))); setDependent(e, "r_shadow_realtime_world", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_shadow_usenormalmap", _("Use normal maps"))); setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows"))); setDependentWeird(e, someShadowCvarIsEnabled); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "r_coronas_occlusionquery", _("Use Occlusion Queries"))); me.TR(me); me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom"))); setDependent(e, "r_hdr", 0, 0); me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)"))); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Motion blur:"))); if(s.value != e.savedValue) e.savedValue = 0.5; // default me.TD(me, 1, 2, s); me.TR(me); s = makeXonoticSlider(0.1, 1, 0.1, "r_damageblur"); me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, s, _("Damage blur:"))); if(s.value != e.savedValue) e.savedValue = 0.4; // default me.TD(me, 1, 2, s); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY)); } #endif