#pragma once #include "tab.qh" CLASS(XonoticGameCrosshairSettingsTab, XonoticTab) METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity)); METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair")); ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9); ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 15.5); ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2); ENDCLASS(XonoticGameCrosshairSettingsTab) entity makeXonoticGameCrosshairSettingsTab(); #include "../gamesettings.qh" REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab());