#pragma once #include "tab.qh" CLASS(XonoticGameHUDSettingsTab, XonoticTab) METHOD(XonoticGameHUDSettingsTab, fill, void(entity)); METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD")) ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticGameHUDSettingsTab, rows, float, 15.5) ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2) ENDCLASS(XonoticGameHUDSettingsTab) entity makeXonoticGameHUDSettingsTab(); void HUDSetup_Start(entity me, entity btn); #include "../gamesettings.qh" REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab());