#pragma once #include "tab.qh" CLASS(XonoticGameMessageSettingsTab, XonoticTab) METHOD(XonoticGameMessageSettingsTab, fill, void(entity)); METHOD(XonoticGameMessageSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameMessageSettingsTab, title, string, _("Messages")); ATTRIB(XonoticGameMessageSettingsTab, intendedWidth, float, 0.9); ATTRIB(XonoticGameMessageSettingsTab, rows, float, 15.5); ATTRIB(XonoticGameMessageSettingsTab, columns, float, 6); ATTRIB(XonoticGameMessageSettingsTab, weaponsList, entity); ENDCLASS(XonoticGameMessageSettingsTab) entity makeXonoticGameMessageSettingsTab(); #include "../gamesettings.qh" REGISTER_SETTINGS(Messages, makeXonoticGameMessageSettingsTab());