#ifndef DIALOG_SETTINGS_GAME_MODEL_H #define DIALOG_SETTINGS_GAME_MODEL_H #include "tab.qc" CLASS(XonoticGameModelSettingsTab, XonoticTab) METHOD(XonoticGameModelSettingsTab, fill, void(entity)) METHOD(XonoticGameModelSettingsTab, showNotify, void(entity)) ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticGameModelSettingsTab, rows, float, 13) ATTRIB(XonoticGameModelSettingsTab, columns, float, 5) ENDCLASS(XonoticGameModelSettingsTab) entity makeXonoticGameModelSettingsTab(); #endif #ifdef IMPLEMENTATION void XonoticGameModelSettingsTab_showNotify(entity me) { loadAllCvars(me); } entity makeXonoticGameModelSettingsTab() { entity me; me = NEW(XonoticGameModelSettingsTab); me.configureDialog(me); return me; } void XonoticGameModelSettingsTab_fill(entity me) { entity e; //float i; // Note that this is pretty terrible currently due to the lack of options for this tab... // There is really not many other decent places for these options, additionally // later I would like quite a few more options in this tab. me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color")); e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1"); e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1"); e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6"); e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1"); e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_ghost_items", 0.001, 1); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs")); e.addValue(e, ZCTX(_("GIBS^None")), "1"); e.addValue(e, ZCTX(_("GIBS^Few")), "0.75"); e.addValue(e, ZCTX(_("GIBS^Many")), "0.5"); e.addValue(e, ZCTX(_("GIBS^Lots")), "0"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); } #endif