#pragma once #include "tab.qh" CLASS(XonoticGameModelSettingsTab, XonoticTab) METHOD(XonoticGameModelSettingsTab, fill, void(entity)); METHOD(XonoticGameModelSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models")); ATTRIB(XonoticGameModelSettingsTab, titleTooltip, string, _("Customize how players and items are displayed in game")); ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9); ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5); ATTRIB(XonoticGameModelSettingsTab, columns, float, 5); ENDCLASS(XonoticGameModelSettingsTab) entity makeXonoticGameModelSettingsTab(); #include "../gamesettings.qh" REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab());