#ifndef DIALOG_SETTINGS_GAME_VIEW_H #define DIALOG_SETTINGS_GAME_VIEW_H #include "tab.qc" CLASS(XonoticGameViewSettingsTab, XonoticTab) METHOD(XonoticGameViewSettingsTab, fill, void(entity)); METHOD(XonoticGameViewSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticGameViewSettingsTab, rows, float, 13) ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2) ENDCLASS(XonoticGameViewSettingsTab) entity makeXonoticGameViewSettingsTab(); #endif #ifdef IMPLEMENTATION void XonoticGameViewSettingsTab_showNotify(entity me) { loadAllCvars(me); } entity makeXonoticGameViewSettingsTab() { entity me; me = NEW(XonoticGameViewSettingsTab); me.configureDialog(me); return me; } void XonoticGameViewSettingsTab_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective"))); makeMulti(e, "crosshair_hittest_showimpact"); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_eventchase_death", _("Slide to third person upon death"))); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_bobfall", _("Smooth the view when landing from a jump"))); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.05, 0, "cl_smoothviewheight", _("Smooth the view while crouching"))); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1, 0, "v_idlescale", _("View waving while idle"))); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around"))); makeMulti(e, "cl_bob2"); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective"))); makeMulti(e, "crosshair_hittest_showimpact"); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Back distance"))); setDependent(e, "chase_active", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider(10, 100, 1, "chase_back")); setDependent(e, "chase_active", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Up distance"))); setDependent(e, "chase_active", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider(10, 50, 1, "chase_up")); setDependent(e, "chase_active", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating"))); me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 5, "fov")); me.TR(me); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom factor:")))); me.TD(me, 1, 2, e = makeXonoticSlider(2, 30, 0.5, "cl_zoomfactor")); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom speed:")))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_zoomspeed")); e.addValue(e, "1", "1"); // Samual: for() loop doesn't work here, even though it would make sense. e.addValue(e, "2", "2"); e.addValue(e, "3", "3"); e.addValue(e, "4", "4"); e.addValue(e, "5", "5"); e.addValue(e, "6", "6"); e.addValue(e, "7", "7"); e.addValue(e, "8", "8"); e.addValue(e, ZCTX(_("ZOOM^Instant")), "-1"); e.configureXonoticTextSliderValues(e); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("ZOOM^Zoom sensitivity:")))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_zoomsensitivity")); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_velocityzoom_enabled", _("Velocity zoom"))); me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(3, 1, "cl_velocityzoom_type", _("Forward movement only"))); setDependent(e, "cl_velocityzoom_enabled", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VZOOM^Factor")))); setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3); me.TD(me, 1, 2, e = makeXonoticSlider(-1, 1, 0.1, "cl_velocityzoom_factor")); setDependentAND(e, "cl_velocityzoom_enabled", 1, 1, "cl_velocityzoom_type", 1, 3); me.TR(me); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming"))); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"))); makeMulti(e, "cl_unpress_zoom_on_spawn"); me.TR(me); //me.TDempty(me, 0.2); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons"))); } #endif